Thank you for your interest in contributing to BetterYTM!
This guide will help you get started with contributing to the project.
It contains boatloads of information on internal workings, how to set up the project for local development, how to submit translations and how to develop a plugin that interfaces with BetterYTM.
Also, each folder of the project should contain a README.md
file that further explains the contents of the folder and how to work with them in much more detail.
If you have any questions or need help, feel free to contact me (visit my homepage for contact info).
Or you can also join my Discord server to get in touch or get help.
Thank you so much for your interest in translating BetterYTM!
Before submitting a translation, please check on this document if the language you want to translate to has already been translated and how many strings are still missing.
[!IMPORTANT]
Please make sure you always select thedevelop
branch when translating, as themain
branch is only used for releases.
To submit a translation, please follow these steps:
develop
branch to translate for the latest version of BetterYTM.develop
branch.assets/translations/en-US.json
en-US
part of the file name with the language code and locale code of the language you want to translate tolanguage-COUNTRY
(e.g. en-US
, en-GB
, ...).pnpm tr-format -p -o=language-COUNTRY
(see this section for more info).README-summary.md
file for display on the userscript distribution sites.README-summary.md
and call it README-summary-xx-YY.md
and place it in the assets/translations/
folder.en-US.json
file in the folder assets/translations/
by keeping the format language-COUNTRY.json
assets/locales.json
by copying the English one and editing it (please make sure it's alphabetically ordered).assets/resources.json
by following the format of the others and also alphabetical order.authors
properties in assets/locales.json
and the translation file.assets/locales.json
[!IMPORTANT]
Please make sure you always select thedevelop
branch when translating, as themain
branch is only used for releases.
To edit an existing translation, please follow these steps:
assets/translations/
pnpm tr-format -p -o=language-COUNTRY
, where language-COUNTRY
is the part of the file name before the .json
extension.en-US.json
pnpm tr-format -o=language-COUNTRY
to make sure the file is formatted correctly.pnpm tr-progress
assets/translations/README.md
to see if you're still missing any untranslated keys (you don't have to translate them all, but it would of course be nice).compare:
dropdown to your fork and the base:
dropdown to develop
npm i -g pnpm
develop
branch with a short but descriptive name, and specify it when submitting your pull request at the end.develop
branch (or your own one) by running git checkout -b develop
in the project root.develop
branch, since there is usually a newer version in progress on that branch compared to main
pnpm i
to install all dependencies..env.template
to .env
and modify the variables inside to your needs.pnpm dev
to build the userscript and host it on a development server or check out the other commands below.pnpm i
pnpm dev
.env
and src/tools/serve.ts
, just make sure to restart the dev server after changing anything.This command uses the local server as the assetSource, so that all changes are immediately reflected in the built userscript. Note that this also means the server needs to keep running for the userscript to work. If it's not running, you will run into weird errors because none of the necessary assets are able to be fetched.
Also, no meta file will be generated, since it's not needed for local development.
Once the build is finished, a link will be printed to the console. Open it to install the userscript.
pnpm dev-cdn
pnpm dev
, but uses the default CDN as the asset source.Once the build is finished, a link will be printed to the console. Open it to install the userscript.
pnpm build-prod
package.json
file.pnpm build <arguments>
--config-mode=<value>
- The mode to build in. Can be either production
or development
(default)--config-branch=<value>
- The GitHub branch to target. Can be any branch name, but should be main
for production and develop
for development (default)--config-host=<value>
- The host to build for. Can be either github
(default), greasyfork
or openuserjs
--config-assetSource=<value>
- Where to get the resource files from. Can be either local
, jsdelivr
(default) or github
--config-suffix=<value>
- Suffix to add just before the .user.js
extension. Defaults to an empty string--config-gen-meta=<value>
- Whether or not to generate the .meta.js
file, containing only the userscript header. Can be either true
(default) or false
Shorthand commands:
pnpm build-prod-base
- Used for building for production, targets the main branch and the public asset source.--config-mode=production
and --config-branch=main
and --config-assetSource=jsdelivr
pnpm build-dev
- Builds a preview version, targeting the develop branch and the public asset source so no local dev environment is needed.--config-mode=development
, --config-branch=develop
and --config-assetSource=jsdelivr
pnpm preview
- Same as pnpm build-prod
, but sets --config-host=github
and --config-assetSource=local
, then starts the dev server for a few seconds so the extension that's waiting for file changes can update the script and assetspnpm lint
pnpm storybook
pnpm gen-readme
pnpm tr-changed <keys>
en-US.json
pnpm tr-format -p
pnpm tr-progress
assets/translations/README.md
pnpm tr-format <arguments>
en-US.json
--prep
or -p
- Prepares the files for translation via GitHub Copilot by providing the missing key once in English and once without any value--only="<value>"
or -o="<value>"
- Only applies formatting to the files of the specified locales. Has to be a quoted, case-sensitive, comma separated list! (e.g. -o="fr-FR,de-DE"
or -o="pt-BR"
)--include-based
or -b
- Also includes files which have a base locale specified--keys="<keys>"
or -k="<keys>"
- Ignores all keys except the ones specified (comma-separated)pnpm tr-prep
pnpm tr-format --prep
(see above).pnpm --silent invisible "<command>"
--
and double quotes are required!)--silent
to see pnpm's info and error messages.pnpm node-ts <path>
[!NOTE]
When you are using npm (as opposed topnpm
), read the following carefully:
You will need to use a lone--
between the command name and the arguments, for example:pnpm tr-format -- -p -o="de-DE"
This is so npm can tell the difference between arguments passed to it versus arguments passed to the script it is running.
pnpm dev
or pnpm dev-cdn
run in the background, open http://localhost:8710/BetterYTM.user.js
and select the Track local file
option."link": "/path/to/script.umd.js"
property to the respective library in assets/require.json
(relative or absolute path)"global"
.pnpm link -g /path/to/library_root
After setting the project up for local development (see above), you can start working on the project.
The main files you will be working with are:
src/index.ts
- The main entry point for the userscript and where all features are initializedsrc/interface.ts
- The file that contains all events and functions that are exposed to pluginssrc/types.ts
- The file that contains all types and interfaces that are used throughout the projectsrc/observers.ts
- The file that contains all mutation observers that are used to detect changes on the pagesrc/siteEvents.ts
- The file that contains all site- and script-specific events that are dispatched by BetterYTMsrc/tools
- The folder that contains all CLI tools and utilities that are used throughout the projectsrc/components
- The folder that contains all HTML component functions for reusable UI elementsHere are some well explained procedures for common tasks.
If you need help with these, don't hesitate to reach out to me (see the top of this file).
FeatureConfig
type in src/types.ts
(after choosing a fitting category for it)featInfo
object in src/features/index.ts
, under the correct categorysrc/features
folderonDomLoad
function in src/index.ts
, under the correct "domain guard condition" and category by following the format of the other featuresassets/README.md
for information on all asset formatsassets
folder in the root of the project, under the correct subfolderassets/resources.json
file by following the format of the other entries.assets
folder.resolveResourceVal()
in src/tools/post-build.ts
to resolve placeholders like $BRANCH
. View all replacements by looking up that function.@resource
directive will automatically point at the locally served asset or the GitHub CDN, depending on the build mode and if the asset key matches the externalAssetPattern
in the assets/resources.json
file.assets/spritesheet.svg
so it can be referenced without needing to be fetched every time it's used. This spritesheet needs to be committed before the build, find out why in the next step.src/tools/post-build.ts
will use the previous commit hash to create version-independent URLs for the assets. These will continue to work in the future, instead of pointing to an ever-changing branch where files could be moved, renamed or deleted at any time.SiteEventsMap
type in src/siteEvents.ts
initSiteEvents
in src/siteEvents.ts
or at another point where it is run independent of the feature configuration (the only exception being domain-specific events).emitSiteEvent
to dispatch the event, so it will automatically be logged and emitted to the plugin interface as well.globalFuncs
variable in src/interface.ts
under the correct category.props
variable inside the function initInterface
in src/interface.ts
src/components
folder with a descriptive nameHTMLElement
interface (like what the return value of document.createElement()
is)src/components/index.ts
globalFuncs
variable in src/interface.ts
under the category Components
contributing.md
), under the global functions and classes section by following the format of the other documented components.assets/locales.json
by following the format of the other entries.language-COUNTRY
(e.g. en-US
, en-GB
, ...)package.json
is bumped according to semantic versioningpnpm i
so the version is updated in the lockfilechangelog.md
with the new version and an exhaustive list of changes that were madepnpm build-prod
to build the userscript for all hostsBetterYTM has a built-in interface based on events and exposed global constants and functions that allows other "plugin" userscripts to benefit from its features.
If you want your plugin to be displayed in the readme and possibly inside the userscript itself, please submit an issue using the plugin submission template
[!TIP]
Want to quickly get started with a plugin? Check out the official plugin template.
It is based on Vite and TypeScript and has all the necessary setup for you to start developing a plugin right away.
It also contains some small examples to show you how to interact with the BYTM API.
Required knowledge:
license-for-plugins.txt
to understand the licensing conditions for plugins
Recommended knowledge:
src/interface.ts
, src/types.ts
, src/siteEvents.ts
and src/observers.ts
These are the ways to interact with BetterYTM; through constants, events and global functions:
Static interaction is done through constants that are exposed through the global BYTM
object, which is available on the unsafeWindow
object.
These read-only properties tell you more about how BetterYTM is currently being run.
You can find all properties that are available and their types in the declare global
block of src/types.ts
Dynamic interaction is done through events that are dispatched on the unsafeWindow
object.
They all have the prefix bytm:eventName
and are all dispatched with the CustomEvent
interface, meaning their data can be read using the detail
property.
You can find all events that are available and their types in src/interface.ts
Additionally BetterYTM has an internal system called SiteEvents. They are dispatched using the format bytm:siteEvent:eventName
You may find all SiteEvents that are available and their types in src/siteEvents.ts
Note that the detail
property will be an array of the arguments that can be found in the event handler at the top of src/siteEvents.ts
Another way of dynamically interacting is through global functions, which are also exposed by BetterYTM through the global BYTM
object.
You can find all functions that are available in the InterfaceFunctions
type in src/types.ts
Find a summary with examples below.
Additionally, the following namespaces expose entire libraries for you that BetterYTM has already loaded in:
unsafeWindow.BYTM.UserUtils
contains all exported members from the UserUtils library.unsafeWindow.BYTM.compareVersions
has all functions from the compare-versions library.All of these interactions require the use of unsafeWindow
, as the regular window object is pretty sandboxed in userscript managers.
If you need specific events to be added or modified, please submit an issue.
For global function examples see below.
In order for TypeScript to not throw errors while creating a plugin, you need to shim the types for BYTM.
To do this, create a .d.ts file (for example bytm.d.ts
) and add the following code:
import type { BytmObject, PluginDef, PluginRegisterResult } from "./bytm/src/types.js";
declare global {
interface Window {
BYTM: BytmObject;
}
// Enter BYTM's custom events you need in here so they are available on the `window` object and typed correctly.
// When adding new events, you can basically copy them from `type InterfaceEvents` in `src/interface.ts` after wrapping them in the `CustomEvent` type.
interface WindowEventMap {
"bytm:registerPlugin": CustomEvent<(def: PluginDef) => PluginRegisterResult>;
}
}
What is shown above assumes you have the BetterYTM source code in a folder called bytm
. An easy way to do this is through Git submodules.
The official plugin template includes all of this setup already so you can either use it as a reference or create your plugin based on that template.
You may instead also just copy all necessary types over from the BetterYTM source code. However, this is not recommended as it may lead to inconsistencies between the plugin and BetterYTM and can just be a painful amount of work. And this could also easily violate the plugin sublicense, making your plugin ineligible for official recognition.
These are the global functions and classes that are exposed by BetterYTM through the unsafeWindow.BYTM
object.
The usage and example blocks on each are written in TypeScript but can be used in JavaScript as well, after removing all type annotations.
[!IMPORTANT]
Authenticated functions are marked with 🔒 and need to be passed a per-session and per-plugin authentication token. It can be acquired by calling registerPlugin()
blob:
URL provided by the local userscript extension for the specified BYTM resource filebytm:observersReady
confirm
, alert
or prompt
registerPlugin()
Signature:
unsafeWindow.BYTM.registerPlugin(pluginDef: PluginDef): PluginRegisterResult
Description:
Registers a plugin with BetterYTM with the given plugin definition object.Arguments:
pluginDef
- The properties of this plugin definition object can be found by searching fortype PluginDef
in the filesrc/types.ts
The function will either throw an error if the plugin object is invalid, or return a registration result object.
The error message will contain a list of problems with the passed definition.
Search fortype PluginRegisterResult
in the filesrc/types.ts
to see the properties of the returned object.The returned properties include:
token
- A private token that is used for authenticated function calls and that should not be persistently stored beyond the current sessionevents
- A NanoEmitter instance that allows you to listen for plugin-specific events that are dispatched by BetterYTM.
To find a list of all events, search forPluginEventMap
in the filesrc/types.ts
info
- The info object that contains all data other plugins will be able to see about your pluginComplete example (click to expand)
```ts // Search for "type PluginDef" in "src/types.ts" to see the whole type const pluginDef = { plugin: { // required // The name and namespace should combine to be unique across all plugins // Also, you should never change them after releasing the plugin, so other plugins can rely on them as an identifier name: "My cool plugin", // required namespace: "https://www.github.com/MyUsername", // required version: "4.2.0", // required iconUrl: "https://picsum.photos/128/128", // required description: { // required "en-US": "This plugin does cool stuff", // required "de-DE": "Dieses Plugin macht coole Sachen", // (all other locales are optional) // (see all supported locale codes in "assets/locales.json") }, license: { // (optional) name: "MIT", // both required url: "https://opensource.org/licenses/MIT", // both required }, homepage: { // required source: "https://github.com/MyUsername/MyCoolBYTMPlugin", // required other: "https://example.org/MyCoolBYTMPlugin", // (optional) bug: "https://github.com/MyUsername/MyCoolBYTMPlugin/issues", // (optional) greasyfork: "...", // (optional) openuserjs: "...", // (optional) }, }, // The intents (permissions) the plugin needs to be granted to be able to use certain functions. // Search for "enum PluginIntent" in "src/types.ts" to see all available values, then sum all of them together to get the final intents number. // If you have BYTM as a dependency/submodule, you can import the enum and join the values like so: `PluginIntent.Foo | PluginIntent.Bar` intents: 18, // required contributors: [ // (optional) { // (optional) name: "MyUsername", // required homepage: "https://github.com/MyUsername", // (optional) email: "[email protected]", // (optional) }, { // (optional) name: "SomeOtherGuy", // required homepage: "https://github.com/SomeOtherGuy", // (optional) email: "[email protected]", // (optional) }, ], }; // private token for authenticated function calls (don't store this persistently, as your plugin gets a new one every page load!) let authToken: string | undefined; // since some function calls require the token, this function can be called to return it once the plugin is fully registered export function getToken() { return authToken; } unsafeWindow.addEventListener("bytm:registerPlugin", (registerPlugin) => { try { // register the plugin const { token, events } = registerPlugin(pluginDef); // listen for the pluginRegistered event events.on("pluginRegistered", (info) => { // store the private token for later use in authenticated function calls authToken = token; console.log(`${info.name} (version ${info.version}) is registered`); onRegistered(); }); // for other events search for "type PluginEventMap" in "src/types.ts" } catch(err) { console.error("Failed to register plugin:", err); } }); // put your plugin's logic that depends on authentication in here so it only runs after registration function onRegistered() { try { // example authenticated function call: const bytmFeatureConfig = unsafeWindow.BYTM.getFeatures(getToken()); if(!bytmFeatureConfig) console.error("Failed to get feature config object, the token is probably somehow invalid"); else console.log("Feature config object:", bytmFeatureConfig); } catch(err) { console.error("Failed to run authenticated function call due to an underlying error:", err); } } ```
getPluginInfo()
Signatures:
unsafeWindow.BYTM.getPluginInfo(token: string | undefined, name: string, namespace: string): PluginInfo | undefined unsafeWindow.BYTM.getPluginInfo(token: string | undefined, pluginDef: { plugin: { name: string, namespace: string } }): PluginInfo | undefined
Description:
Returns the plugin info object for the specified plugin. It's basically a more restricted version of the plugin definition object.
This object contains all information that other plugins will be able to see about your plugin.Arguments:
token
- The private token that was returned when the plugin was registered (if not provided, the function will always returnundefined
)- either:
name
- The "name" property of the pluginnamespace
- The "namespace" property of the plugin- or:
pluginDef
- A plugin definition object containing at least theplugin.name
andplugin.namespace
propertiesThe function will return
undefined
if the plugin is not registered or the token is invalid.
The type of the returned object can be found by searching fortype PluginInfo
in the filesrc/types.ts
Example (click to expand)
```ts unsafeWindow.addEventListener("bytm:pluginsRegistered", () => { const pluginInfo = unsafeWindow.BYTM.getPluginInfo(myToken, "My cool plugin", "https://github.com/MyUsername"); if(pluginInfo) console.log(`The plugin '${pluginInfo.name}' with version '${pluginInfo.version}' is loaded`); else console.error("The plugin 'My cool plugin' is not registered"); }); ```
getDomain()
Signature:
unsafeWindow.BYTM.getDomain(): "yt" | "ytm"
Description:
Returns the current domain of the page as a constant string.
It will return"yt"
for YouTube and"ytm"
for YouTube Music.
Throws an error if the domain is not supported by BetterYTM.Example (click to expand)
```ts try { const domain = unsafeWindow.BYTM.getDomain(); if(domain === "yt") console.log("Running on YouTube"); else console.log("Running on YouTube Music");^ } catch(err) { console.error("Running on an unsupported domain:", err); } ```
getResourceUrl()
Signature:
unsafeWindow.BYTM.getResourceUrl(): Promise<string>
Description:
Returns ablob:
URL for the specified BYTM resource file.
You can find a list of them by looking at the@resource
directives in the userscript header or in the filesassets/resources.json
andsrc/tools/post-build.ts
The resource and its URL are provided by the userscript extension and it is locally cached for quicker fetching.Should a resource not be defined, the function will return the equivalent URL from the GitHub repository instead.
Should that also fail, it will try to return a base64-encodeddata:
URI version of the resource.Arguments:
resourceName
- The name of the resource to get the URL for.Example (click to expand)
```ts const deleteButtonImg = document.createElement("img"); deleteButtonImg.src = await unsafeWindow.BYTM.getResourceUrl("delete"); myElement.appendChild(deleteButtonImg); ```
getSessionId()
Signature:
unsafeWindow.BYTM.getSessionId(): string | null
Description:
Returns the unique session ID that is generated on every page load.
It should persist between history navigations, but not between page reloads.⚠️ On privacy-focused browsers or if cookies are disabled, this function will return null since sessionStorage is not available.
Example (click to expand)
```ts const sessionId = unsafeWindow.BYTM.getSessionId(); if(await GM.getValue("_myPlugin-sesId") !== sessionId) { console.log("New session started"); // do something that should only be done once per session // or store values persistently that should be unique per session: await GM.setValue("_myPlugin-sesId", sessionId); } ```
reloadTab()
Signature:
unsafeWindow.BYTM.reloadTab(): Promise<void>
Description:
Reloads the current tab while preserving video time and volume and making features like initial tab volume lower priority.
The tab will be reloaded, whether the video element is queryable in the DOM or not, but without video time and volume restoration in the latter case.
setInnerHtml()
Signature:
unsafeWindow.BYTM.setInnerHtml(element: HTMLElement, html?: Stringifiable | null): void
Description:
Sets the innerHTML property of the specified element to the provided string, after sanitizing it.
This is done for compatibility with the Trusted Types API and to prevent XSS attacks.
Uses the library DOMPurify on default settings to sanitize the HTML.Arguments:
element
- The element to set the innerHTML property ofhtml
- The HTML string to sanitize and set as the innerHTML property - if set toundefined
ornull
, the innerHTML will be cleared
addSelectorListener()
Signature:
unsafeWindow.BYTM.addSelectorListener<TElem extends Element>(observerName: ObserverName, selector: string, options: SelectorListenerOptions<TElem>): void
Description:
Adds a listener to the specified SelectorObserver instance that gets called when the element/s behind the passed selector is/are found.
They are immediately checked for and then checked again whenever the part of the DOM tree changes (elements get added or removed) that is observed by that specific SelectorObserver.The instances are chained together in a way that the least specific observer is the parent of the more specific ones.
This is done to limit the amount of checks that need to be run, especially on pages with a lot of dynamic content and ifcontinuous
listeners are used.
See the UserUtils SelectorObserver documentation for more info and example code.⚠️ Due to this chained architecture, the selector you pass can only start with an element that is a child of the observer's base element.
If you provide a selector that starts higher up or directly on the base element, the listener will never be called.
You can check which observer has which base element in the filesrc/observers.ts
Arguments:
observerName
- The name of the SelectorObserver instance to add the listener to. You can find all available instances and which base element they observe in the filesrc/observers.ts
selector
- The CSS selector to observe for changes.options
- The options for the listener. See the UserUtils SelectorObserver documentationExample (click to expand)
```ts // wait for the observers to exist unsafeWindow.addEventListener("bytm:observersReady", () => { // use the "lowest" possible SelectorObserver (playerBar) to prevent unnecessary checks // and call the listener as soon as the passed selector is found in the DOM unsafeWindow.BYTM.addSelectorListener("playerBar", "#bytm-player-bar-lyrics-btn", { listener: (lyricsBtnElem) => { console.log("The player bar lyrics button was added or removed:", lyricsBtnElem); }, }); }); ```
onInteraction()
Signature:
unsafeWindow.BYTM.onInteraction( element: HTMLElement, callback: (event: MouseEvent | KeyboardEvent) => void, listenerOptions?: AddEventListenerOptions ): void
Description:
Adds accessible event listeners to the specified element for button or link-like keyboard and mouse interactions.
All events passed to the callback function automatically have the default behavior prevented and stop propagation, meaning no other listener of the same type will be called.
For keyboard events this only happens as long as the captured key is a valid interaction key (Space, Enter).Arguments:
element
- The element to add the listeners tocallback
- The function to call when the element is interacted withlistenerOptions
- Optional event listener options (same as the third argument ofaddEventListener
, shared between the keyboard and mouse event listeners)Example (click to expand)
```ts const myButton = document.querySelector("button#myButton"); unsafeWindow.BYTM.onInteraction(myButton, (event) => { if(event instanceof MouseEvent) console.log("The button was clicked"); else if(event instanceof KeyboardEvent) console.log("The button was activated with the keyboard (Space / Enter)"); }, { // if `once` is set, when either the mouse or keyboard event are triggered once, // the other listener is automatically removed as well to prevent double triggering once: true, // you can pass `capture` to listen in the capture phase (helpful for triggering before other listeners), // or an AbortController's `signal` to be able to abort the listener }); ```
getVideoTime()
Signature:
unsafeWindow.BYTM.getVideoTime(precision?: number): Promise<number | null>
Description:
Returns the current video time in seconds, with the givenprecision
(2 decimal digits by default).
Rounds down if the precision is set to 0. The maximum average available precision on YTM is 6.In case the time can't be determined on YT, mouse movement is simulated to bring up the video time element and read it.
In order for that edge case not to throw an error, the function would need to be called in response to a user interaction event (e.g. click) due to the strict automated interaction policy in browsers, otherwise an error can be thrown.
Resolves with a number of seconds ornull
if the time couldn't be determined.⚠️ If the video element isn't available yet (like when not on the
/watch
page), the Promise will only resolve once the user navigates to the video page.
To solve this, you could usePromise.race()
in conjunction with UserUtils'pauseFor()
function to implement a timeout (see example).
You can also use the site eventbytm:siteEvent:pathChanged
to listen for navigation changes to know at which point this function should resolve quickly.Example (click to expand)
```ts const { UserUtils } = unsafeWindow.BYTM; try { const videoTime: number | undefined | null = await Promise.race([ // get the video time with 3 decimal digits: unsafeWindow.BYTM.getVideoTime(3), // resolve with undefined if the video time couldn't be determined after 5 seconds: UserUtils.pauseFor(5000), ]); if(typeof videoTime === "number") console.log(`The video time is ${videoTime}s`); else console.error("Couldn't get the video time"); } catch(err) { console.error("Couldn't get the video time, probably due to automated interaction restrictions"); } ```
getThumbnailUrl()
Signature:
unsafeWindow.BYTM.getThumbnailUrl( videoID: string, qualityOrIndex: "maxresdefault" | "sddefault" | "hqdefault" | "mqdefault" | "default" | 0 | 1 | 2 | 3 ): string
Description:
Returns the URL to the thumbnail of the video with the specified video ID and quality (resolution).
If an index number is passed, 0 will return a very low resolution thumbnail and 1-3 will return a very low resolution preview frame from the video (if available).
For some videos, different qualities and indexes are not available. That is why usinggetBestThumbnailUrl()
is recommended in most cases.Arguments:
videoID
- The video ID of the video to get the thumbnail forqualityOrIndex
- The quality or index of the thumbnail to get. If no quality is specified,maxresdefault
(highest resolution) is used.
Quality values sorted by highest res first:maxresdefault
>sddefault
>hqdefault
>mqdefault
>default
.Example (click to expand)
```ts const thumbnailUrl = unsafeWindow.BYTM.getThumbnailUrl("dQw4w9WgXcQ", "maxresdefault"); console.log(thumbnailUrl); // "https://img.youtube.com/vi/dQw4w9WgXcQ/maxresdefault.jpg" ```
getBestThumbnailUrl()
Signature:
unsafeWindow.BYTM.getBestThumbnailUrl(videoID: string): Promise<string | undefined>
Description:
Returns the URL to the best resolution thumbnail of the video with the specified video ID.
Will sequentially try to get the highest quality thumbnail available until one is found.
Resolution priority list:maxresdefault
>sddefault
>hqdefault
>0
This check is done by sending a HEAD request to each thumbnail URL and checking if the response status is 200.
Other qualities are not checked since that would be overkill (sending 4 requests is already a lot).If no thumbnail is found after
0
is checked, the Promise will resolve withundefined
May throw if an error occurs while fetching the thumbnails.Arguments:
videoID
- The video ID of the video to get the thumbnail forExample (click to expand)
```ts try { const thumbnailUrl = await unsafeWindow.BYTM.getBestThumbnailUrl("dQw4w9WgXcQ"); if(thumbnailUrl) console.log(thumbnailUrl); // "https://img.youtube.com/vi/dQw4w9WgXcQ/maxresdefault.jpg" } catch(err) { console.error("Failed to get the best thumbnail URL:", err); } ```
waitVideoElementReady()
Signature:
unsafeWindow.BYTM.waitVideoElementReady(): Promise<HTMLVideoElement>
Description:
Waits for the video element to be queryable in the DOM.
The Promise could potentially take a while, since it will only resolve if the/watch
page is loaded and the video element is queryable and has the media buffered and ready.
If the video element already exists, the Promise will resolve immediately.
This function has to be called after thebytm:observersReady
event has been dispatched.If the user lingers on a page that doesn't have a video element, the Promise will only resolve after they navigate to the
/watch
page.
To curb this, you can listen to the site eventbytm:siteEvent:pathChanged
to know when the user navigates to a page where the video element is available, or use a timeout (seegetVideoTime()
for an example)Example (click to expand)
```ts unsafeWindow.addEventListener("bytm:observersReady", async () => { const videoElement = await unsafeWindow.BYTM.waitVideoElementReady(); console.log("The video element:", videoElement); }); ```
getVideoElement()
Signature:
unsafeWindow.BYTM.getVideoElement(): HTMLVideoElement | null
Description:
Returns the video element on the current page ornull
if there is none.
Works on both YouTube and YouTube Music.
Contrary towaitVideoElementReady()
, this function will not wait until the video element is queryable in the DOM.Example (click to expand)
```ts // get the current video time and volume: const videoElem = unsafeWindow.BYTM.getVideoElement(); if(videoElem.readyState && videoElem.readyState >= 2) console.log("Video time:", videoElem.currentTime, "Video volume:", videoElem.volume); else console.error("The video element is not ready yet"); ```
getVideoSelector()
Signature:
unsafeWindow.BYTM.getVideoSelector(): string
Description:
Returns the CSS selector for the video element on the current page.
Works on both YouTube and YouTube Music.Example (click to expand)
```ts // add CSS to an element that exists within the video element on both YT and YTM: const videoSelector = unsafeWindow.BYTM.getVideoSelector(); const css = `${videoSelector} #my-element { border: 2px solid red; }`; const styleElem = unsafeWindow.BYTM.UserUtils.addGlobalStyle(css); styleElem.id = "my-element-style"; ```
getCurrentMediaType()
Signature:
unsafeWindow.BYTM.getCurrentMediaType(): "video" | "song"
Description:
Returns the type of media that is currently playing (works on YTM only).
It will return"video"
for videos (manually uploaded to YT - plays an actual video) and"song"
for songs (automatic YTM releases - only displays a static, square image).
Throws an error ifwaitVideoElementReady()
hasn't been awaited yet.
On YT, this function will always return"video"
.Example (click to expand)
```ts // only available on YTM: if(unsafeWindow.BYTM.getDomain() === "ytm") { const mediaType = unsafeWindow.BYTM.getCurrentMediaType(); console.log(`The current media type is: ${mediaType}`); // "video" or "song" } ```
getLikeDislikeBtns()
Signature:
unsafeWindow.BYTM.getLikeDislikeBtns(): { likeBtn?: HTMLButtonElement, dislikeBtn?: HTMLButtonElement, btnRenderer?: HTMLElement, likeState?: "LIKE" | "DISLIKE" | "INDIFFERENT", }
Description:
Returns the like and dislike buttons on either domain, if available.
ThebtnRenderer
will be a parent element of both buttons.
ThelikeState
property indicates the current state of the like button. It defaults toundefined
if the buttons are not available.Example (click to expand)
```ts // get the like and dislike buttons: const { likeBtn, dislikeBtn, btnRenderer, likeState } = unsafeWindow.BYTM.getLikeDislikeBtns(); if(likeBtn && dislikeBtn) { console.log("Like button:", likeBtn); console.log("Dislike button:", dislikeBtn); console.log("Like state:", likeState); // "LIKE" | "DISLIKE" | "INDIFFERENT" console.log("Button renderer:", btnRenderer); // call in response to a user interaction event to ensure the video/song is liked: if(likeState !== "LIKE") likeBtn.click(); } else console.error("Like and/or dislike button not available"); ```
setLocale()
Signature:
unsafeWindow.BYTM.setLocale(token: string | undefined, locale: string): void
Description:
Sets the locale for BetterYTM's translations.
The new locale is used for all translations after this function is called.Arguments:
token
- The private token that was returned when the plugin was registered (if not provided, the function will do nothing).locale
- The locale to set. Refer to the keys of the object inassets/locales.json
for a list of available locales.Example (click to expand)
```ts unsafeWindow.BYTM.setLocale(myToken, "en-GB"); ```
getLocale()
Signature:
unsafeWindow.BYTM.getLocale(): string
Description:
Returns the currently set locale.
Can be any key of the object inassets/locales.json
.Example (click to expand)
```ts unsafeWindow.BYTM.getLocale(); // "en-US" unsafeWindow.BYTM.setLocale("de-DE"); unsafeWindow.BYTM.getLocale(); // "de-DE" ```
hasKey()
Signature:
unsafeWindow.BYTM.hasKey(key: string): Promise<boolean>
Description:
Returns true if the specified translation key exists in the currently set locale.Arguments:
key
- The key of the translation to check for.Example (click to expand)
```ts await unsafeWindow.BYTM.hasKey("lyrics_rate_limited"); // true await unsafeWindow.BYTM.hasKey("some_key_that_doesnt_exist"); // false ```
hasKeyFor()
Signature:
unsafeWindow.BYTM.hasKeyFor(locale: string, key: string): Promise<boolean>
Description:
Returns true if the specified translation key exists in the specified locale.
If the locale isn't loaded yet, it will be loaded before resolving the promise.Arguments:
locale
- The locale to check for the translation key in - refer to the keys of the object inassets/locales.json
.key
- The key of the translation to check for.Example (click to expand)
```ts await unsafeWindow.BYTM.hasKeyFor("en-GB", "lyrics_rate_limited"); // true await unsafeWindow.BYTM.hasKeyFor("en-GB", "some_key_that_doesnt_exist"); // false ```
t()
Signature:
unsafeWindow.BYTM.t(key: TFuncKey, ...values: Stringifiable[]): string
Description:
Returns the translation for the provided translation key and currently set locale.
To see a list of translations, check the fileassets/translations/en-US.json
Arguments:
translationKey
- The key of the translation to get....values
- A spread parameter of values that can be converted to strings to replace the numbered placeholders in the translation with.Example (click to expand)
```ts const customConfigMenuTitle = document.createElement("div"); customConfigMenuTitle.textContent = unsafeWindow.BYTM.t("config_menu_title", "My cool BYTM Plugin"); // translated text: "My cool BYTM Plugin - Configuration" (if locale is en-US or en-GB) ```
tp()
Signature:
unsafeWindow.BYTM.tp(key: TFuncKey, num: number | unknown[] | NodeList, ...values: Stringifiable[]): string
Description:
Returns the translation for the provided translation key, including pluralization identifier and currently set locale.
To see a list of translations, check the fileassets/translations/en-US.json
The pluralization identifier is determined by the number of items in the second argument.
It can be either "1" or "n" and will be appended to the translation key separated by a hyphen.Arguments:
translationKey
- The key of the translation to get.num
- The number of items to determine the pluralization identifier from. Can also be an array or NodeList....values
- A spread parameter of values that can be converted to strings to replace the numbered placeholders in the translation with.Example (click to expand)
```ts try { const lyrics = await unsafeWindow.BYTM.fetchLyricsUrl("Michael Jackson", "Thriller"); } catch(err) { if(err instanceof Error && err.status === 429) { // rate limited const retryAfter = err.response.headers["retry-after"]; const retryAfterSeconds = retryAfter ? parseInt(retryAfter) : 60; const errorText = unsafeWindow.BYTM.tp("lyrics_rate_limited", retryAfterSeconds); // translation key: "lyrics_rate_limited-n" // translated text: "You are being rate limited.\nPlease wait 23 seconds before requesting more lyrics." alert(errorText); } } ```
tl()
Signature:
unsafeWindow.BYTM.tl(locale: string, key: TFuncKey, ...values: Stringifiable[]): string
Description:
Returns the translation for the provided translation key and locale.
Useful to get the translation for a specific locale without changing the currently set locale.Arguments:
locale
- The locale to get the translation for - refer to the keys of the object inassets/locales.json
.translationKey
- The key of the translation to get - find all translation keys inassets/translations/en-US.json
....values
- A spread parameter of values that can be converted to strings to replace the numbered placeholders in the translation with.For an example, see
t()
which behaves in the same way, but uses the currently set locale instead of a specified one.
tlp()
Signature:
unsafeWindow.BYTM.tlp(locale: string, key: TFuncKey, num: number | unknown[] | NodeList, ...values: Stringifiable[]): string
Description:
Returns the translation for the provided translation key, including pluralization identifier and locale.
Useful to get the translation for a specific locale without changing the currently set locale.Arguments:
locale
- The locale to get the translation for - refer to the keys of the object inassets/locales.json
.key
- The key of the translation to get - find all translation keys inassets/translations/en-US.json
.num
- The number of items to determine the pluralization identifier from. Can also be an array or NodeList....values
- A spread parameter of values that can be converted to strings to replace the numbered placeholders in the translation with.For an example, see
tp()
which behaves in the same way, but uses the currently set locale instead of a specified one.
getFeatures()
Signature:
unsafeWindow.BYTM.getFeatures(token: string | undefined): FeatureConfig | undefined
Description:
Returns the current feature configuration object synchronously from memory.
To see the structure of the object, check out the typeFeatureConfig
in the filesrc/types.ts
If features are set to be hidden usingvalueHidden: true
, their value will always beundefined
in the returned object.
In the future, a plugin intent (seeregisterPlugin()
) could grant access to the hidden values, but for now, they are only accessible to BetterYTM itself.Arguments:
token
- The private token that was returned when the plugin was registered (if not provided, the function will return undefined).Example (click to expand)
```ts const features = unsafeWindow.BYTM.getFeatures(myToken); console.log(`The volume slider step is currently set to ${features.volumeSliderStep}`); ```
saveFeatures()
Signature:
unsafeWindow.BYTM.saveFeatures(token: string | undefined, config: FeatureConfig): Promise<void>
Description:
Overwrites the current feature configuration object with the provided one.
The object in memory is updated synchronously, while the one in GM storage is updated asynchronously once the Promise resolves.⚠️ No validation is done on the provided object, so make sure it has all the required properties or you're gonna break stuff.
A good way to ensure that is to spread your modifications over the result of a call togetFeatures()
orgetDefaultFeatures()
Arguments:
token
- The private token that was returned when the plugin was registered (if not provided, the function will do nothing).config
- The full config object to save. If properties are missing, BYTM will break!
To see the structure of the object, check out the typeFeatureConfig
in the filesrc/types.ts
Example (click to expand)
```ts async function updateVolSliderStep() { const oldConfig = unsafeWindow.BYTM.getFeatures(); const newConfig = { ...oldConfig, volumeSliderStep: 1 }; const promise = unsafeWindow.BYTM.saveFeatures(myToken, newConfig); // new config is now saved in memory, but not yet in GM storage // so this will already return the updated config: console.log(unsafeWindow.BYTM.getFeatures(myToken)); await promise; // now the data is saved persistently in GM storage and the page can // safely be reloaded without losing the updated config data } updateVolSliderStep(); ```
getDefaultFeatures()
Signature:
unsafeWindow.BYTM.getDefaultFeatures(): FeatureConfig
Description:
Returns the default feature configuration object as a copy.
This object is used as a fallback if the user's configuration is missing properties or when the user first installs BYTM.
Since all hidden properties have not been populated with the user's sensitive data, this function will return the full object.
fetchLyricsUrlTop()
Signature:
unsafeWindow.BYTM.fetchLyricsUrlTop(artist: string, song: string): Promise<string | undefined>
Description:
Fetches the top result's URL to the lyrics page for the specified song.
If there is already an entry in the in-memory cache for the song, it will be returned without fetching anything new.
URLs that are returned by this function are added to the cache automatically.
Returns undefined if there was an error while fetching the URL.Arguments:
artist
- The main artist of the song to fetch the lyrics URL for.
The value needs to be sanitized withsanitizeArtists()
before being passed to this function.song
- The title of the song to fetch the lyrics URL for.
The value needs to be sanitized withsanitizeSong()
before being passed to this function.Example (click to expand)
```ts async function getLyricsUrl(artists: string, song: string) { const artistsSan = unsafeWindow.BYTM.sanitizeArtists(artists); const songSan = unsafeWindow.BYTM.sanitizeSong(song); const lyricsUrl = await unsafeWindow.BYTM.fetchLyricsUrlTop(artistsSan, songSan); if(lyricsUrl) console.log(`The lyrics URL for '${artist} - ${song}' is:`, lyricsUrl); else console.log("Couldn't find the lyrics URL"); } await getLyricsUrl("Michael Jackson", "Thriller"); ```
getLyricsCacheEntry()
Signature:
unsafeWindow.BYTM.getLyricsCacheEntry(artists: string, song: string): LyricsCacheEntry | undefined
Description:
Tries to find an entry in the in-memory cache for the specified song.
You can find the structure of theLyricsCacheEntry
type in the filesrc/types.ts
Contrary tofetchLyricsUrlTop()
, this function does not fetch anything new if there is no entry in the cache.Arguments:
artist
- The main artist of the song to grab the lyrics URL for.
The value needs to be sanitized withsanitizeArtists()
before being passed to this function.song
- The title of the song to grab the lyrics URL for.
The value needs to be sanitized withsanitizeSong()
before being passed to this function.Example (click to expand)
```ts function tryToGetLyricsUrl(artists: string, song: string) { const artistsSan = unsafeWindow.BYTM.sanitizeArtists(artists); const songSan = unsafeWindow.BYTM.sanitizeSong(song); const cacheEntry = await unsafeWindow.BYTM.getLyricsCacheEntry(artistsSan, songSan); if(cacheEntry) console.log(`The lyrics URL for '${artist} - ${song}' is:`, cacheEntry.url); else console.log("Couldn't find the lyrics URL in the cache"); } await tryToGetLyricsUrl("Michael Jackson", "Thriller"); ```
sanitizeArtists()
Signature:
unsafeWindow.BYTM.sanitizeArtists(artists: string): string
Description:
Sanitizes the specified artist string to be used in fetching a lyrics URL.
This tries to strip out special characters and co-artist names, separated by a comma, bullet or ampersand.
Returns (hopefully) a single artist name with leading and trailing whitespaces trimmed.Arguments:
artists
- The string of artist name(s) to sanitize.Example (click to expand)
```ts // usually artist strings will only have one of these characters but this is just an example const sanitizedArtists = unsafeWindow.BYTM.sanitizeArtists(" Michael Jackson • Paul McCartney & Freddy Mercury, Frank Sinatra "); console.log(sanitizedArtists); // "Michael Jackson" ```
sanitizeSong()
Signature:
unsafeWindow.BYTM.sanitizeSong(songName: string): string
Description:
Sanitizes the specified song title string to be used in fetching a lyrics URL.
This tries to strip out special characters and everything inside regular and square parentheses like(Foo Remix)
or[Bar Cover]
.
Also trims all leading and trailing whitespaces.Arguments:
songName
- The string of the song title to sanitize.Example (click to expand)
```ts const sanitizedSong = unsafeWindow.BYTM.sanitizeSong(" Thriller (Tommy Cash Remix) [Freddy Mercury Cover] "); console.log(sanitizedSong); // "Thriller" ```
getAutoLikeData()
Signature:
unsafeWindow.BYTM.getAutoLikeData(token: string | undefined): AutoLikeData
Description:
Returns the current auto-like data object synchronously from memory.
To see the structure of the object, check out the typeAutoLikeData
in the filesrc/types.ts
Arguments:
token
- The private token that was returned when the plugin was registered (if not provided, the function will return an empty object).Example (click to expand)
```ts const autoLikeData = unsafeWindow.BYTM.getAutoLikeData(myToken); // check if the channel is added to the auto-like list and if it's currently enabled function isEnabledForChannel(channelId: string) { return autoLikeData && autoLikeData.channels.find((ch) => ch.id === channelId && ch.enabled); } // channelId can be in the format UC... or @username console.log(isEnabledForChannel("UCXuqSBlHAE6Xw-yeJA0Tunw")); ```
saveAutoLikeData()
Signature:
unsafeWindow.BYTM.saveAutoLikeData(token: string | undefined, data: AutoLikeData): Promise<void>
Description:
Saves the provided auto-like data object synchronously to memory and asynchronously to GM storage.Arguments:
token
- The private token that was returned when the plugin was registered (if not provided, the function will return an empty object).data
- The full auto-like data object to save. No validation is done so if properties are missing, BYTM will break!Example (click to expand)
```ts async function toggleAutoLikeForChannel(channelId: string, channelName: string) { const autoLikeData = unsafeWindow.BYTM.getAutoLikeData(myToken); const channelIndex = autoLikeData.channels.findIndex((ch) => ch.id === channelId); if(channelIndex > -1) autoLikeData.channels[channelIndex].enabled = !autoLikeData.channels[channelIndex].enabled; else autoLikeData.channels.push({ id: channelId, name: channelName, enabled: true }); await unsafeWindow.BYTM.saveAutoLikeData(myToken, autoLikeData); } // channelId can be in the format UC... or @username toggleAutoLikeForChannel("UCXuqSBlHAE6Xw-yeJA0Tunw", "Linus Sex Tips").then(() => { const newAutoLikeData = unsafeWindow.BYTM.getAutoLikeData(myToken); console.log("Auto-like status for the channel was toggled. New data:", newAutoLikeData); }); ```
fetchVideoVotes()
Signature:
unsafeWindow.BYTM.fetchVideoVotes(videoId: string): Promise<VideoVotesObj | undefined>
Description:
Fetches the approximate like and dislike counts for the specified video ID, using the ReturnYoutubeDislike API.
RYD will approximate the votes based on historical data and users of the browser extension. The numbers will never be 100% accurate!
The object returned by this function has the structure of theVideoVotesObj
type in the filesrc/types.ts
If the video ID is not found or the API is down, the function will returnundefined
Arguments:
videoId
- The video ID to fetch the votes for (e.g.dQw4w9WgXcQ
)Example (click to expand)
```ts async function getVotes() { const votes = await unsafeWindow.BYTM.fetchVideoVotes("dQw4w9WgXcQ"); if(!votes) return console.error("Couldn't fetch the votes for this video"); console.log(`The video has ${votes.likes} likes and ${votes.dislikes} dislikes`); } getVotes(); ```
BytmDialog
Signature:
new unsafeWindow.BYTM.BytmDialog(options: BytmDialogOptions): BytmDialog
A class that can be used to create and manage a modal dialog with a fully customizable header, body and footer.
Features:
- Can be opened, closed, mounted, unmounted and destroyed at any time for full control.
- The dialog is fully responsive and can be used on any screen size, but will not exceed the provided maximum width and height.
- Scrollability of the body is automatically removed and the body is set to be inert (ignore keyboard input) automatically. Also works with multiple dialogs open at the same time!
- The dialog can be closed by clicking the background, pressing the escape key or clicking the close button (freely configurable).
- Features many helper methods and events to make it more flexible and easier to work with.
- Has an optional small mode for a more compact appearance.
- If needed, the relatively uniform CSS naming conventions make it easy for the appearance to be overridden by a BetterYTM plugin or userstyle.
Options properties: | Property | Description | | :-- | :-- | |
id: string
| ID that gets added to child element IDs - has to be unique and conform to HTML ID naming rules! | |width: number
| Maximum and target width of the dialog in pixels | |height: number
| Maximum and target height of the dialog in pixels | |closeOnBgClick?: boolean
| Whether the dialog should close when the background is clicked - defaults to true | |closeOnEscPress?: boolean
| Whether the dialog should close when the escape key is pressed - defaults to true | |closeBtnEnabled?: boolean
| Whether the close button should be enabled - defaults to true | |destroyOnClose?: boolean
| Whether the dialog should be destroyed when it's closed - defaults to false | |small?: boolean
| Whether the dialog should have a smaller overall appearance - defaults to false | |verticalAlign?: string
| Where the dialog should be anchored vertically ("top", "center" or "bottom") - defaults to "center" | |renderBody: () => HTMLElement │ Promise<HTMLElement>
| Called to render the body of the dialog | |renderHeader?: () => HTMLElement │ Promise<HTMLElement>
| Called to render the header of the dialog - leave undefined for a blank header | |renderFooter?: () => HTMLElement │ Promise<HTMLElement>
| Called to render the footer of the dialog - leave undefined for no footer |
Methods:
The methods from theNanoEmitter
class are also available here.
These are the additional methods that are exclusive to theBytmDialog
class:
open(e?: MouseEvent | KeyboardEvent): Promise<void>
Opens the dialog - also mounts it if it hasn't been mounted yet.
Prevents default action and immediate propagation if an event is passed.
Resolves once the dialog is fully mounted and opened.close(e?: MouseEvent | KeyboardEvent): void
Closes the dialog - also unmounts and destroys it if thedestroyOnClose
option is set to true.
Prevents default action and immediate propagation if an event is passed.isOpen(): boolean
Returns true if the dialog is currently open, false if not.isMounted(): boolean
Returns true if the dialog is currently mounted, false if not.mount(): Promise<void>
Mounts the dialog to the DOM without making it visible - can be called before opening the dialog for the first time to pre-load all elements.
Resolves once the dialog is fully mounted in the DOM.unmount(): void
Removes the dialog from the DOM.remount(): Promise<void>
Unmounts and mounts the dialog again.
This can be used to re-render the dialog's contents with new information.
Resolves once the dialog is fully mounted in the DOM.destroy(): void
Unmounts and removes the dialog from the DOM and removes all event listeners.
Should be called when the dialog is no longer needed.static getLastDialogId(): string
Returns the ID of the last dialog that was opened.
This can be used to check if a dialog is currently open and to get its ID for further use.
Static method usage:unsafeWindow.BytmDialog.getLastDialogId()
(doesn't need anew
instance)static getOpenDialogs(): string[]
Returns the IDs of all open dialogs, topmost (last opened) first.
Static method usage:unsafeWindow.BytmDialog.getOpenDialogs()
(doesn't need anew
instance)
Events:
| Event | Description | | :--- | :--- | |on("close", () => void)
| Emitted just after the dialog is closed | |on("open", () => void)
| Emitted just after the dialog is opened | |on("render", () => void)
| Emitted just after the dialog contents are rendered | |on("clear", () => void)
| Emitted just after the dialog contents are cleared | |on("destroy", () => void)
| Emitted just after the dialog is destroyed and before all listeners are removed |Example (click to expand)
```ts const dialog = new unsafeWindow.BYTM.BytmDialog({ id: "my-dialog", width: 500, height: 300, closeOnBgClick: true, closeOnEscPress: true, closeBtnEnabled: true, destroyOnClose: false, small: true, verticalAlign: "top", // if the content's height changes, it's better to anchor it to the top or bottom // add elements to the header, body and footer here, in one of these ways: // - setInnerHtml(foo, "..."); // (see contributing guide) // - foo.appendChild(document.createElement("...")); // - ReactDOM.render(, foo); // - etc. renderHeader: () => { const header = document.createElement("div"); header.textContent = "This is the header of my dialog"; return header; }, renderBody: () => { const body = document.createElement("div"); body.textContent = "This is the body of my dialog"; return body; }, renderFooter: () => { const footer = document.createElement("div"); footer.textContent = "This is the footer of my dialog"; return footer; }, }); async function run() { dialog.on("close", () => { console.log("The dialog was closed"); }); await dialog.open(); console.log("The dialog is now open"); } run(); ```
ExImDialog
Signature:
new unsafeWindow.BYTM.ExImDialog(options: ExImDialogOptions): ExImDialog
A subclass of BytmDialog that can be used to create and manage a generic export/import dialog.
Features:
- Has all the features of the BytmDialog class
- Can be used to export and import any kind of data that can be serialized to a string
- Built-in textareas for the user to paste or copy data to/from
- Copy to clipboard button for the export textarea
- Ability to copy a second variety of the data when shift-clicking the copy button
- Exported data is hidden by default in case it contains sensitive information
- Text can be given as a constant string or "lazy-loaded" via sync or async function
Options properties:
All properties from the BytmDialog class are available here as well, except forrenderHeader
,renderBody
andrenderFooter
| Property | Description | | :-- | :-- | |title: string \| (() => (string \| Promise<string>))
| Title of the dialog | |descImport: string \| (() => (string \| Promise<string>))
| Description of the dialog when importing | |descExport: string \| (() => (string \| Promise<string>))
| Description of the dialog when exporting | |onImport: (data: string) => void
| Callback function that gets called when the user imports data | |exportData: string \| (() => (string \| Promise<string>))
| The data to export (or a function that returns the data as string, either sync or async) | |exportDataSpecial?: string \| (() => (string \| Promise<string>))
| Optional variant of the data, used for special cases like when shift-clicking the copy button |Example (click to expand)
```ts const exImDialog = new unsafeWindow.BYTM.ExImDialog({ id: "my-exim-dialog", width: 500, height: 400, exportData, exportDataSpecial, onImport, title: "My ExIm Dialog", descImport: "Past the data you want to import below and click import!", descExport: "Copy the data below to save it or share it with others. Warning: may contain sensitive information!", }); type MyDataType = { foo: string }; async function exportData() { // compress the data to save space const exportData = JSON.stringify({ foo: "bar" }); return await unsafeWindow.BYTM.UserUtils.compress(exportData, "deflate"); } function exportDataSpecial() { // return the data uncompressed when shift-clicking the copy button return JSON.stringify({ foo: "bar" }); } async function onImport(data: string) { let decompData: string; try { // since the data could either be compressed or not, try to decompress it and see if it errors decompData = await unsafeWindow.BYTM.UserUtils.decompress(data, "deflate"); } catch { // the data is not compressed, so just use it as is decompData = data; } let parsedData: MyDataType; try { parsedData = JSON.parse(decompData); } catch(err) { console.error("The user imported invalid data"); return; } console.log("The user successfully imported data:", parsedData); } async function run() { exImDialog.on("close", () => { console.log("The dialog was closed"); }); await exImDialog.open(); console.log("The dialog is now open"); } run(); ```
MarkdownDialog
Signature:
new unsafeWindow.BYTM.MarkdownDialog(options: MarkdownDialogOptions): MarkdownDialog
A subclass of BytmDialog that can be used to create and manage a dialog that renders its entire body using GitHub-flavored Markdown (and HTML mixins).
Note: the providedid
will be prefixed withmd-
to avoid conflicts with other dialogs.Features:
- Has all the features of the BytmDialog class
- Can be used to display any kind of information in a dialog that can be written in Markdown
- Supports GitHub-flavored Markdown and HTML mixins like
<details>
and<summary>
Options properties:
All properties from the BytmDialog class are available here as well, except forrenderBody
(which was replaced bybody
)
| Property | Description | | :-- | :-- | |body: string \| (() => string \| Promise<string>)
| Markdown content to render in the dialog. Can be a string or a sync or async function that returns a string. |Methods:
The methods from theNanoEmitter
andBytmDialog
classes are also available here.
static parseMd(md: string): Promise<string>
Parses the provided Markdown string (with GitHub flavor and HTML mixins) and returns the HTML representation as a string.protected renderBody(): Promise<void>
Renders the Markdown content to the dialog's body element. You can only override this method if you create a subclass ofMarkdownDialog
If you do, you can useparseMd()
to render a custom mixture of Markdown HTML and JavaScript-created elements to the body.Example (click to expand)
```ts const markdownDialog = new unsafeWindow.BYTM.MarkdownDialog({ id: "my-markdown-dialog", width: 400, height: 600, body: `\ # Look at this table: | Column 1 | Column 2 | | --: | :-- | | Hello | World |
`, }); ```Click me!
I'm a hidden text block!
createHotkeyInput()
Signature:
unsafeWindow.BYTM.createHotkeyInput(inputProps: { initialValue?: HotkeyObj, onChange: (hotkey: HotkeyObj) => void, }): HTMLElement
Creates a hotkey input element that can be used to let the user set a hotkey.
The HotkeyObj type has the propertiescode: string
,shift: boolean
,ctrl: boolean
andalt: boolean
The functiononChange
is called whenever the hotkey was changed.Example (click to expand)
```ts const hotkeyInput = unsafeWindow.BYTM.createHotkeyInput({ initialValue: { code: "KeyA", shift: true, ctrl: false, alt: false }, onChange: (hotkey) => { console.log(`The hotkey was changed to ${hotkey.code} with shift: ${hotkey.shift}, ctrl: ${hotkey.ctrl} and alt: ${hotkey.alt}`); }, }); document.querySelector("#my-element").appendChild(hotkeyInput); ```
createToggleInput()
Signature:
unsafeWindow.BYTM.createToggleInput(toggleProps: { onChange: (value: boolean) => void, initialValue?: boolean, id?: string, labelPos?: "off" | "left" | "right", })
Creates a toggle input element that behaves like a checkbox but looks better.
onChange
- Callback function that is called when the toggle is changed, gets passed the new value of the toggle as a boolean.initialValue
- Initial value of the toggle - defaults to false (toggled off).id
- Useful for getting a unique selector - if unspecified, a random ID is generated.labelPos
- Toggle builtin label "off" or change position of the label to "right" or "left", relative to the toggle.Example (click to expand)
```ts const toggleInput = unsafeWindow.BYTM.createToggleInput({ onChange: (value) => { console.log(`The toggle was changed to ${value}`); }, initialValue: true, id: "my-toggle", labelPos: "left", }); document.querySelector("#my-element").appendChild(toggleInput); ```
createCircularBtn()
Signature:
unsafeWindow.BYTM.createCircularBtn(props: CircularBtnProps): Promise<HTMLElement>
Creates a circular button element containing an icon that can be used to trigger an action or navigate to a different page.
Properties:
title: string
- The title that is displayed when hovering over the button. Also used as a description for accessibility.- either of:
resourceName: string
- Name of the resource starting withicon-
to use as the button icon (seeassets/resources.json
)src: string | Promise<string>
- URL of the image to use as the button icon- either of:
href: string
- URL to navigate to when the button is clicked or interacted with.onClick: (evt: MouseEvent | KeyboardEvent) => void
- Function that's called when the button is clicked or interacted withExample (click to expand)
```ts const circularBtn = unsafeWindow.BYTM.createCircularBtn({ title: "My cool button", resourceName: "icon-help", onClick() { console.log("The button was clicked"); }, }); document.querySelector("#my-element").appendChild(circularBtn); ```
createLongBtn()
Signature:
unsafeWindow.BYTM.createLongBtn(props: LongBtnProps): Promise<HTMLElement>
Creates a long button element that can be used to trigger an action or navigate to a different page.
It can also be set up to act as a toggle button with rich CSS classes for customization.Properties:
text: string
- The text to display on the buttontitle: string
- The title of the button that is displayed when hovering over it. Also used as a description for accessibilityiconPosition?: "left" | "right"
- The position of the icon relative to the text. Can be "left" or "right" (defaults to "left")- either of:
resourceName: string
- Name of the resource to use as the icon (seeassets/resources.json
)src: string
- URL of the image to use as the icon- either of:
href: string
- URL to navigate to when the button is clicked or interacted with.onClick: (evt: MouseEvent | KeyboardEvent) => void
- Function to call when the button is clicked or interacted withtoggle: true
- Set to true to make the button act as a toggle button
In addition, there are these props:onToggle: (state: boolean, evt: MouseEvent | KeyboardEvent) => void
- Function to call when the button is interacted withtoggleInitialState?: boolean
- The initial value of the toggle button (optional, defaults to false)togglePredicate?: (evt: MouseEvent | KeyboardEvent) => boolean
- Gets called every toggle attempt to determine if the state should swap andonToggle
should be calledExample (click to expand)
```ts // link: const linkBtn = unsafeWindow.BYTM.createLongBtn({ resourceName: "icon-help", href: "https://example.com/help?topic=foo", text: "Help", title: "Click to open the help page for this topic", iconPosition: "right", }); // button: const btn = unsafeWindow.BYTM.createLongBtn({ src: "https://example.com/icon.png", onClick(evt: MouseEvent | KeyboardEvent) { console.log("The button was clicked"); }, text: "Upload", title: "Click to upload a file", }); // toggle: const toggleBtn = unsafeWindow.BYTM.createLongBtn({ resourceName: "icon-globe", toggle: true, toggleInitialState: true, togglePredicate: (evt) => { // don't toggle if shift is pressed and instead do something special evt.shiftKey && doSomething(evt); return !evt.shiftKey; }, onToggle(state: boolean, evt: MouseEvent | KeyboardEvent) { console.log(`The button was toggled ${state ? "on" : "off"}`); }, text: "Toggle", title: "Click to toggle something", }); ```
createRipple()
Signatures:
// if an element is provided, the ripple effect will be applied to it: unsafeWindow.BYTM.createRipple<TElement>(rippleElement: TElement, props?: RippleProps): TElement // if no element is provided, an empty div will be created with the ripple effect: unsafeWindow.BYTM.createRipple(rippleElement?: undefined, props?: RippleProps): HTMLDivElement
Creates a circular, expanding ripple effect on the specified element or creates a new one with the effect already applied if none is provided.
Returns either the new element or the initially passed one.
External CSS overrides can be used to change the color, size, speed values and opacity.
The exact speed values and variable names and locations can be found insrc/components/ripple.css
RippleProps
properties:
speed?: string
- The speed of the ripple effect. Can be "fastest", "fast", "normal", "slow" or "slowest" (defaults to "normal")additionalProps?: TElement | HTMLDivElement
- Additional properties to apply to the created or passed ripple elementExample (click to expand)
```ts const myBoringButton = document.querySelector("#my-boring-button"); if(myBoringButton) unsafeWindow.BYTM.createRipple(myBoringButton, { speed: "slowest" }); // it's as easy as this // or create an empty div with the ripple effect: const myRippleDiv = unsafeWindow.BYTM.createRipple({ speed: "fast" }); ```
showToast()
Signatures:
unsafeWindow.BYTM.showToast(props: ToastProps): Promise<void>; unsafeWindow.BYTM.showToast(message: string): Promise<void>;
Shows a toast notification with the specified message or element for the given duration and anchored in the specified corner of the viewport.
If a toast is already shown, it will be immediately closed and the new one will be shown shortly afterwards.
If the second overload is used, the duration will default to the value of thetoastDuration
option in the feature config.Properties for first overload:
- either:
- for showing a string:
message: string
- The message to show in the toastsubtitle?: string
- An optional subtitle to show below the message- for showing a generic element:
element: HTMLElement
- The element to show in the toasttitle: string
- The hover and accessibility title of the toast- and any of:
duration?: number
- Duration in milliseconds to show the toast for (defaults to what is set in the feature config) - useInfinity
for a persistent toast and0
to not show it at allposition?: ToastPos
- Corner position of the toast on the screen. Can be"tl"
,"tr"
,"bl"
or"br"
(defaults to"tr"
)Example (click to expand)
```ts unsafeWindow.BYTM.showToast({ message: "Nothing suspicious here", duration: 2524140, position: "bl", }); ```
showIconToast()
Signature:
unsafeWindow.BYTM.showIconToast(props: IconToastProps): Promise<void>
Shows a toast notification with the specified icon, message and duration anchored in the specified corner of the viewport.
If a toast is already shown, it will be immediately closed and the new one will be shown shortly afterwards.Properties:
- either:
- for showing a string:
message: string
- The message to show in the toastsubtitle?: string
- An optional subtitle to show below the message- for showing a generic element:
element: HTMLElement
- The element to show in the toasttitle: string
- The hover and accessibility title of the toast- and either:
- for using an <img> with a URL:
iconSrc: string | Promise<string>
- URL to the image file to use as the icon- or when using a BYTM SVG resource:
icon: string
- Any SVG resource name (has to start withicon-
!) to use as the icon (seeassets/resources.json
)iconFill?: string
- CSS color value to set the icon's <path> elements'fill
property to- and any of:
duration?: number
- Duration in milliseconds to show the toast for (defaults to what is set in the feature config)position?: ToastPos
- Corner position of the toast on the screen. Can be"tl"
,"tr"
,"bl"
or"br"
(defaults to"tr"
)Example (click to expand)
```ts unsafeWindow.BYTM.showIconToast({ message: "This is an icon toast", icon: "icon-help", iconFill: "var(--bytm-warning-col)", // find all values in src/dialogs.css duration: 3_000, position: "bl", }); ```
showPrompt()
Signature:
unsafeWindow.BYTM.showPrompt(props: ShowPromptProps): Promise<boolean>
Shows a prompt dialog with the specified message and type.
If another prompt is already shown, it will be closed (and resolve as closed or canceled) and the new one will be shown immediately afterwards.If the type is
alert
, the user can only close the prompt.
In this case the Promise always resolves withtrue
.For the type
confirm
, the user can choose between confirming or canceling the prompt.
In this case the Promise resolves withtrue
if the user confirmed andfalse
if the user canceled or closed.If the type
prompt
is used, the user can input a text value.
In this case the Promise resolves with the entered text if the user confirmed andnull
if the user canceled or closed.
If the user confirms with an empty text field, the Promise resolves with an empty string.
Additionally, the propertydefaultValue
can be used to set the preset value for the input field.Properties:
message: string | ((type: string) => string | Promise<string>)
- The message to show in the prompttype: "confirm" | "alert" | "prompt"
- The type of the prompt. Can be "confirm", "alert" or "prompt"- for type "prompt" only:
defaultValue?: string
- The default value for the input field (only has an effect when using type "prompt")- for overriding button text and tooltips:
confirmBtnText?: string | ((type: string) => string | Promise<string>)
- Text for the confirm button (only when using type "confirm" or "prompt")confirmBtnTooltip?: string | ((type: string) => string | Promise<string>)
- Tooltip for the confirm button (only when using type "confirm" or "prompt")denyBtnText?: string | ((type: string) => string | Promise<string>)
- Text for the deny button (shows up for all types)denyBtnTooltip?: string | ((type: string) => string | Promise<string>)
- Tooltip for the deny button (shows up for all types)Example (click to expand)
```ts const itemName = await unsafeWindow.BYTM.showPrompt({ type: "prompt", message: "Enter the name of the item to delete:", // default value for the input field: defaultValue: "My Item", }); const confirmed = itemName && await unsafeWindow.BYTM.showPrompt({ type: "confirm", message: "Are you sure you want to delete this?", confirmBtnText: "Yes, delete", denyBtnText: "No, cancel", // can also be sync or async functions: confirmBtnTooltip: () => "Click to confirm the deletion", // and the type parameter can be used for further customization: denyBtnTooltip: async (type: "confirm" | "alert" | "prompt") => await getText(`prompts.${type}.cancel_deletion`), }); if(confirmed && itemName) { await deleteItem(itemName); unsafeWindow.BYTM.showPrompt({ type: "alert", message: () => `Deleted "${itemName}" successfully.`, // only the deny button is shown in alerts: denyBtnText: "Sure thing", denyBtnTooltip: "Click to close the dialog, bud", }); } else console.log("The user canceled one of the prompts."); ```
formatNumber()
Signature:
unsafeWindow.BYTM.formatNumber(num: number, notation?: "short" | "long"): string
Formats a number according to the configured locale and notation (unless specified).
The default notation can be found innumbersFormat
insrc/features/index.ts
Example (click to expand)
```ts const { formatNumber, setLocale } = unsafeWindow.BYTM; // (underscores in numbers are ignored in JS/TS) const num = 123_456_789; setLocale(myToken, "de-DE"); // German's commas and dots are swapped compared to English: console.log(formatNumber(num, "short")); // 123,5 Mio. console.log(formatNumber(num, "long")); // 123.456.789 setLocale(myToken, "hi-IN"); // In Hindi, the separators are sometimes every two digits: console.log(formatNumber(num, "long")); // 12,34,56,789 ```
NanoEmitter
Signature:
new unsafeWindow.BYTM.NanoEmitter<TEventMap>(settings: NanoEmitterSettings): NanoEmitter
Abstract class that can be extended to create custom event emitting classes.
The methods are fully typed through the genericTEventMap
, which is an object map of event names to a callback function signature (the type isRecord<string, (...args: any) => void>
)
Settings properties:
| Property | Description | | :--- | :--- | |publicEmit?: boolean
| If set to true, allows emitting events through the public methodemit()
If false, the only way to emit events is inside your derived class usingthis.events.emit()
|
Methods:
on(event: string, callback: Function<any>): Function
Registers a callback for the specified event.
Returns a function that can be called to unsubscribe from the event at any time.once(event: string, callback?: Function<any>): Promise<any[]>
Registers a callback for the specified event that gets called only once.
The callback is called and the Promise is resolved at the same time.emit(event: string, ...args: any[]): boolean
Emits the specified event with the passed arguments.
Has to be enabled through thepublicEmit
option in the constructor first!
Returns true if the event was emitted successfully, false if not.unsubscribeAll(): void
Unsubscribes all listeners from all events and clears the internal listener map.Example (click to expand)
```ts interface MyEvents { /** Emitted when the foo is bar */ foo: (bar: string) => void; } class MyEmitter extends unsafeWindow.BYTM.NanoEmitter { constructor() { // allow calling emit() from outside this class instance super({ publicEmit: true }); } public doSomething() { this.emit("foo", "baz"); } } function run() { const emitter = new MyEmitter(); emitter.on("foo", (bar) => { // ^ automatically typed as string console.log(`The bar is ${bar}`); }); // will log "The bar is baz" to the console, see above emitter.doSomething(); } run(); ```
CSS selectors and variables for use in plugins:
Just like the JS functions and variables, BetterYTM also provides a set of CSS selectors and variables that can be used to assist when styling elements in a plugin.
These are the available selectors: | Selector | Description | | :--- | :--- | |
.bytm-dom-yt
| Applied to the root (HTML) element, only when on YouTube | |.bytm-dom-ytm
| Applied to the root (HTML) element, only when on YT Music | |.bytm-no-select
| Prevents text selection on the element and all its children | |.bytm-generic-btn
| Needs to be applied to a button's wrapper element to give it the generic BetterYTM button appearance | |.bytm-generic-btn-img
| Needs to be given to the button's svg icon or img element so it gets styled correctly | |#bytm-dialog-container
| This is the container that holds all dialog elements |
And these are the available CSS variables: | Variable | Type | Description | |
--bytm-font-monospace
|font
| Monospace fonts used for code blocks and similar elements | |--bytm-themed-icon-col
|hex-color
| Default color for icons that respects the page theme (on YT) | |--bytm-themed-bg-col
|hex-color
| Default background color that prefers the theme set by the ThemeSong extension (on YTM only) | |--bytm-global-inner-height
|px
| Inner height of the viewport | |--bytm-global-outer-height
|px
| Outer height of the viewport | |--bytm-global-inner-width
|px
| Inner width of the viewport | |--bytm-global-outer-width
|px
| Outer width of the viewport |