Thank you for your interest in contributing to BetterYTM!
This guide will help you get started with contributing to the project.
If you have any questions or need help, feel free to contact me, see my homepage for contact info.
Thank you so much for your interest in translating BetterYTM!
Before submitting a translation, please check on this document if the language you want to translate to has already been translated and how many strings are still missing.
[!NOTE]
Please make sure you always select the
develop
branch when translating, as themain
branch is only used for releases. To submit a translation, please follow these steps:
- Copy the contents of the default translation file
assets/translations/en_US.json
- Replace the
en_US
part of the file name with the language code and locale code of the language you want to translate to- Translate the strings inside the file, while making sure not to change the keys on the left side of the colon and to preserve the placeholders with the format %n (where n is any number starting at 1).
- If you like, you may also create a translation for the
README-summary.md
file for display on the userscript distribution sites
Please duplicate the fileREADME-summary.md
and call itREADME-summary-languageCode_localeCode.md
and place it in theassets/translations/
folder.- If you want to submit a pull request with the translated file:
- Duplicate the
en_US.json
file in the folderassets/translations/
by keeping the formatlanguageCode_localeCode.json
- Edit it to your translated version and keep the left side of the colon unchanged
- Create the mapping in
assets/locales.json
by copying the English one and editing it (please make sure it's alphabetically ordered)- Add your name to the respective
authors
property inassets/locales.json
- Test your changes by following this section, then submit your pull request
- Alternatively send it to me directly, see my homepage for contact info
Make sure you also add your language to the contents ofassets/locales.json
[!NOTE]
Please make sure you always select the
develop
branch when translating, as themain
branch is only used for releases. To edit an existing translation, please follow these steps:
- Set up the project for local development by following this section
Make sure you have forked the repository and cloned your fork instead of cloning the original repository.- Find the file for the language you want to edit in the folder
assets/translations/
- Run the command
npm run tr-format -- -p -o=language_LOCALE
, wherelanguage_LOCALE
is the part of the file name before the.json
extension
This will prepare the file for translation by providing the missing keys once in English and once without any value and also formatting the file to have the same structure as the base fileen_US.json
- Edit the strings inside the file, while making sure not to change the keys on the left side of the colon and to preserve the placeholders with the format %n (where n is any number starting at 1).
- Make sure there are no duplicate keys in the file
- Run the command
npm run tr-format -- -o=language_LOCALE
to make sure the file is formatted correctly- Test for syntax errors and update translation progress with the command
npm run tr-progress
- Open the file
assets/translations/README.md
to see if you're still missing any untranslated keys (you don't have to translate them all, but it would of course be nice)- I highly encourage you to test your changes to see if the wording fits into the respective context by following this section
- Submit your pull request by clicking here and setting the
compare:
dropdown to your fork- Check that the CI checks just above the comment box pass and then wait for the pull request to be reviewed and merged
develop
branch since the main
branch is only used for releases!develop
branch by running git checkout -b develop
in the project root.npm i
.env.template
to .env
and modify the variables inside to your needs.npm run dev
to build the userscript and host it on a development server or check out the other commands belownpm i
npm run dev
.env
and src/tools/serve.ts
, just make sure to restart the dev server after changing anything.npm run build-prod
package.json
file.npm run build -- <arguments>
--config-mode=<value>
- The mode to build in. Can be either production
or development
(default)--config-branch=<value>
- The GitHub branch to target. Can be any branch name, but should be main
for production and develop
for development (default)--config-host=<value>
- The host to build for. Can be either github
(default), greasyfork
or openuserjs
--config-assetSource=<value>
- Where to get the resource files from. Can be either local
or github
(default)--config-suffix=<value>
- Suffix to add just before the .user.js
extension. Defaults to an empty string
Shorthand commands:
npm run build-prod-base
- Used for building for production, targets the main branch and the public asset source.--config-mode=production
and --config-branch=main
and --config-assetSource=github
npm run build-preview
- Builds a preview version, targeting the develop branch and the public asset source so no local dev environment is needed.--config-mode=development
, --config-branch=develop
and --config-assetSource=github
npm run preview
- Same as npm run build-preview
, but also starts the dev server for a few seconds so the extension that's waiting for file changes can update the scriptnpm run lint
npm run storybook
npm run gen-readme
npm run tr-progress
assets/translations/README.md
npm run tr-format -- <arguments>
en_US.json
--prep
or -p
- Prepares the files for translation via GitHub Copilot by providing the missing key once in English and once without any value--only="<value>"
or -o="<value>"
- Only applies formatting to the files of the specified locales. Has to be a quoted, case-sensitive, comma separated list! (e.g. -o="fr_FR,de_DE"
or -o="pt_BR"
)--include-based
or -b
- Also includes files which have a base locale specifiednpm run tr-prep
npm run tr-format -- --prep
(see above)npm run --silent invisible -- "<command>"
--
and double quotes are required!)--silent
to see npm's info and error messages.npm run node-ts -- <path>
[!NOTE]
If there are a set of lone
--
, these denote the start of the arguments actually passed to the script process and must be preserved.
Any arguments before that will be interpreted by npm; see the difference innpm run --silent invisible -- "echo hello"
Here,--silent
is an argument that makes npm shut up and"echo hello"
is an argument we wanna pass to the script.
When using ViolentMonkey, after letting the command npm run dev
run in the background, open http://localhost:8710/BetterYTM.user.js
and select the Track local file
option.
This makes it so the userscript automatically updates when the code changes.
Note: the tab needs to stay open on Firefox or the script will not update itself.
BetterYTM has a built-in interface based on events and exposed global constants and functions that allows other userscripts to benefit from its features.
If you want your plugin to be displayed in the readme and possibly inside the userscript itself, please submit an issue using the plugin submission template
Strongly recommended knowledge:
license-for-plugins.txt
to understand the licensing conditions for plugins
Helpful knowledge:
src/interface.ts
, src/types.ts
, src/siteEvents.ts
and src/observers.ts
These are the ways to interact with BetterYTM; constants, events and global functions:
Static interaction is done through constants that are exposed through the global BYTM
object, which is available on the window
object.
These read-only properties tell you more about how BetterYTM is currently being run.
You can find all properties that are available and their types in the declare global
block of src/types.ts
Dynamic interaction is done through events that are dispatched on the window
object.
They all have the prefix bytm:eventName
and are all dispatched with the CustomEvent
interface, meaning their data can be read using the detail
property.
You can find all events that are available and their types in src/interface.ts
Additionally BetterYTM has an internal system called SiteEvents. They are dispatched using the format bytm:siteEvent:eventName
You may find all SiteEvents that are available and their types in src/siteEvents.ts
Note that the detail
property will be an array of the arguments that can be found in the event handler at the top of src/siteEvents.ts
Another way of dynamically interacting is through global functions, which are also exposed by BetterYTM through the global BYTM
object.
You can find all functions that are available in the InterfaceFunctions
type in src/types.ts
There is also a summary with examples below.
Additionally, the following namespaces expose entire libraries for you that BetterYTM has already loaded in:
unsafeWindow.BYTM.UserUtils
contains all exported members from the UserUtils library.unsafeWindow.BYTM.compareVersions
has all functions from the compare-versions library.All of these interactions require the use of unsafeWindow
, as the regular window object is pretty sandboxed in userscript managers.
If you need specific events to be added or modified, please submit an issue.
For global function examples see below.
In order for TypeScript to not throw errors while creating a plugin, you need to shim the types for BYTM.
To do this, create a .d.ts file (for example bytm.d.ts
) and add the following code:
declare global {
interface Window {
BYTM: {
// add types here
};
}
}
You may specify all types that you need in this file.
To find which types BetterYTM exposes, check out the declare global
block in src/types.ts
You may also just copy it entirely, as long as all the imports also exist in your project.
An easy way to do this might be to include BetterYTM as a Git submodule, as long as you stick to only using type imports
These are the global functions and classes that are exposed by BetterYTM through the unsafeWindow.BYTM
object.
The usage and example blocks on each are written in TypeScript but can be used in JavaScript as well, after removing all type annotations.
blob:
URL provided by the local userscript extension for the specified BYTM resource fileregisterPlugin()
Usage:
unsafeWindow.BYTM.registerPlugin(pluginDef: PluginDef): PluginRegisterResult
Description:
Registers a plugin with BetterYTM with the given plugin definition object.Arguments:
pluginDef
- The properties of this plugin definition object can be found by searching fortype PluginDef
in the filesrc/types.ts
The function will either throw an error if the plugin object is invalid or return a registration result object.
Its type can be found by searching fortype PluginRegisterResult
in the filesrc/types.ts
The returned properties include:
token
- A private token that is used for authenticated function calls and that should not be persistently stored beyond the current sessionevents
- A nano-events emitter object that allows you to listen for events that are dispatched by BetterYTM
To find a list of all events, search forPluginEventMap
in the filesrc/types.ts
info
- The info object that contains all data other plugins will be able to see about your pluginComplete example (click to expand)
```ts // all properties are optional unless stated otherwise // search for "type PluginDef" in "src/types.ts" to see the whole type const pluginDef = { plugin: { name: "My cool plugin", // required namespace: "https://github.com/MyUsername", // required version: [4, 2, 0], // required description: { // required en_US: "This plugin does cool stuff", // required de_DE: "Dieses Plugin macht coole Sachen", // see all supported locale codes in "assets/locales.json" }, iconUrl: "https://picsum.photos/128/128", homepage: { other: "https://example.org/MyCoolBYTMPlugin", source: "https://github.com/MyUsername/MyCoolBYTMPlugin", greasyfork: "...", openuserjs: "...", }, }, // the intents (permissions) the plugin needs to be granted // search for "enum PluginIntent" in "src/types.ts" to see all available intent values intents: [ 2, 16 ], contributors: [ { name: "MyUsername", // required homepage: "https://github.com/MyUsername", email: "[email protected]", }, { name: "SomeOtherGuy", // required homepage: "https://github.com/SomeOtherGuy", email: "[email protected]", }, ], }; // private token that should not be stored persistently (in memory like this should be enough) let authToken: string | undefined; // since some function calls require the token, this function can be called to get it once the plugin is fully registered export function getToken() { return authToken; } unsafeWindow.addEventListener("bytm:registerPlugins", () => { // register the plugin const { token, events } = unsafeWindow.BYTM.registerPlugin(pluginDef); // listen for the pluginRegistered event events.on("pluginRegistered", (info) => { // store the (private!) token for later use in authenticated function calls authToken = token; console.log(`${info.name} (version ${info.version.join(".")}) is registered`); }); // for other events search for "type PluginEventMap" in "src/types.ts" }); ```
getPluginInfo()
Usage:
unsafeWindow.BYTM.getPluginInfo(token: string | undefined, name: string, namespace: string): PluginInfo | undefined unsafeWindow.BYTM.getPluginInfo(token: string | undefined, pluginDef: { plugin: { name: string, namespace: string } }): PluginInfo | undefined
Description:
Returns the plugin info object for the specified plugin. It's basically a more restricted version of the plugin definition object.
This object contains all information that other plugins will be able to see about your plugin.Arguments:
token
- The private token that was returned when the plugin was registered (if not provided, the function will always returnundefined
)name
- The 'name' property of the pluginnamespace
- The 'namespace' property of the plugin OR:pluginDef
- A plugin definition object containing at least theplugin.name
andplugin.namespace
propertiesThe function will return
undefined
if the plugin is not registered.
The type of the returned object can be found by searching fortype PluginInfo
in the filesrc/types.ts
Example (click to expand)
```ts unsafeWindow.addEventListener("bytm:pluginsRegistered", () => { const pluginInfo = unsafeWindow.BYTM.getPluginInfo("My cool plugin", "https://github.com/MyUsername"); if(pluginInfo) { console.log(`The plugin '${pluginInfo.name}' with version '${pluginInfo.version.join(".")}' is loaded`); } else console.error("The plugin 'My cool plugin' is not registered"); }); ```
getResourceUrl()
Usage:
unsafeWindow.BYTM.getResourceUrl(): Promise<string>
Description:
Returns ablob:
URL for the specified BYTM resource file.
You can find a list of them by looking at the@resource
directives in the userscript header or in the filesassets/resources.json
andsrc/tools/post-build.ts
The resource and its URL are provided by the userscript extension and it is locally cached for quicker fetching.Should a resource not be defined, the function will return the equivalent URL from the GitHub repository instead.
Should that also fail, it will try to return a base64-encodeddata:
URI version of the resource.Arguments:
resourceName
- The name of the resource to get the URL for.Example (click to expand)
```ts const deleteButtonImg = document.createElement("img"); deleteButtonImg.src = await unsafeWindow.BYTM.getResourceUrl("delete"); myElement.appendChild(deleteButtonImg); ```
getSessionId()
Usage:
unsafeWindow.BYTM.getSessionId(): string | null
Description:
Returns the unique session ID that is generated on every page load.
It should persist between history navigations, but not between page reloads.⚠️ On privacy-focused browsers or if cookies are disabled, this function will return null since sessionStorage is not available.
Example (click to expand)
```ts const sessionId = unsafeWindow.BYTM.getSessionId(); if(await GM.getValue("_myPlugin-sesId") !== sessionId) { console.log("New session started"); // do something that should only be done once per session // or store values persistently that should be unique per session: await GM.setValue("_myPlugin-sesId", sessionId); } ```
addSelectorListener()
Usage:
unsafeWindow.BYTM.addSelectorListener<TElem extends Element>(observerName: ObserverName, selector: string, options: SelectorListenerOptions<TElem>): void
Description:
Adds a listener to the specified SelectorObserver instance that gets called when the element/s behind the passed selector is/are found.
They are immediately checked for and then checked again whenever the part of the DOM tree changes (elements get added or removed) that is observed by that specific SelectorObserver.The instances are chained together in a way that the least specific observer is the parent of the more specific ones.
This is done to limit the amount of checks that need to be run, especially on pages with a lot of dynamic content and ifcontinuous
listeners are used.
See the UserUtils SelectorObserver documentation for more info and example code.⚠️ Due to this chained architecture, the selector you pass can only start with an element that is a child of the observer's base element.
If you provide a selector that starts higher up or directly on the base element, the listener will never be called.
You can check which observer has which base element in the filesrc/observers.ts
Arguments:
observerName
- The name of the SelectorObserver instance to add the listener to. You can find all available instances and which base element they observe in the filesrc/observers.ts
selector
- The CSS selector to observe for changes.options
- The options for the listener. See the UserUtils SelectorObserver documentationExample (click to expand)
```ts // wait for the observers to exist unsafeWindow.addEventListener("bytm:observersReady", () => { // use the "lowest" possible SelectorObserver (playerBar) to prevent unnecessary checks // and call the listener as soon as the passed selector is found in the DOM unsafeWindow.BYTM.addSelectorListener("playerBar", "#bytm-player-bar-lyrics-btn", { listener: (lyricsBtnElem) => { console.log("The player bar lyrics button was added or removed:", lyricsBtnElem); }, }); }); ```
onInteraction()
Usage:
unsafeWindow.BYTM.onInteraction( element: HTMLElement, callback: (event: MouseEvent | KeyboardEvent) => void, listenerOptions?: AddEventListenerOptions ): void
Description:
Adds accessible event listeners to the specified element for button or link-like keyboard and mouse interactions.
All events passed to the callback function automatically have the default behavior prevented and stop propagation, meaning no other listener of the same type will be called.
For keyboard events this only happens as long as the captured key is a valid interaction key (Space, Enter).Arguments:
element
- The element to add the listeners tocallback
- The function to call when the element is interacted withlistenerOptions
- Optional event listener options (same as the third argument ofaddEventListener
, shared between the keyboard and mouse event listeners)Example (click to expand)
```ts const myButton = document.querySelector("button#myButton"); unsafeWindow.BYTM.onInteraction(myButton, (event) => { if(event instanceof MouseEvent) console.log("The button was clicked"); else if(event instanceof KeyboardEvent) console.log("The button was activated with the keyboard (Space / Enter)"); }, { // if `once` is set, when either the mouse or keyboard event are triggered once, // the other listener is automatically removed as well to prevent double triggering once: true, // you can pass `capture` to listen in the capture phase (helpful for triggering before other listeners), // or an AbortController's `signal` to be able to abort the listener }); ```
getVideoTime()
Usage:
unsafeWindow.BYTM.getVideoTime(precision?: number): Promise<number | null>
Description:
Returns the current video time in seconds, with the givenprecision
(2 decimal digits by default).
Rounds down if the precision is set to 0. The maximum average available precision on YTM is 6.In case the time can't be determined on YT, mouse movement is simulated to bring up the video time element and read it.
In order for that edge case not to throw an error, the function would need to be called in response to a user interaction event (e.g. click) due to the strict automated interaction policy in browsers, otherwise an error can be thrown.
Resolves with a number of seconds ornull
if the time couldn't be determined.Example (click to expand)
```ts try { // get the video time with 3 decimal digits const videoTime = await unsafeWindow.BYTM.getVideoTime(3); console.log(`The video time is ${videoTime}s`); } catch(err) { console.error("Couldn't get the video time, probably due to automated interaction restrictions"); } ```
getThumbnailUrl()
Usage:
unsafeWindow.BYTM.getThumbnailUrl( watchID: string, qualityOrIndex: "maxresdefault" | "sddefault" | "hqdefault" | "mqdefault" | "default" | 0 | 1 | 2 | 3 ): string
Description:
Returns the URL to the thumbnail of the video with the specified watch/video ID and quality.
If a number is passed, 0 will return a low quality thumbnail and 1-3 will return a low quality frame from the video.Arguments:
watchID
- The watch/video ID of the video to get the thumbnail forqualityOrIndex
- The quality or index of the thumbnail to get. Quality strings sorted highest resolution first:maxresdefault
>sddefault
>hqdefault
>mqdefault
>default
. If no quality is specified,maxresdefault
(highest resolution) is used.Example (click to expand)
```ts const thumbnailUrl = unsafeWindow.BYTM.getThumbnailUrl("dQw4w9WgXcQ", "maxresdefault"); console.log(thumbnailUrl); // "https://i.ytimg.com/vi/dQw4w9WgXcQ/maxresdefault.jpg" ```
getBestThumbnailUrl()
Usage:
unsafeWindow.BYTM.getBestThumbnailUrl(watchID: string): Promise<string | undefined>
Description:
Returns the URL to the best quality thumbnail of the video with the specified watch/video ID.
Will sequentially try to get the highest quality thumbnail available until one is found.
Order of quality values tried:maxresdefault
>sddefault
>hqdefault
>0
If no thumbnail is found, the Promise will resolve with
undefined
Arguments:
watchID
- The watch/video ID of the video to get the thumbnail forExample (click to expand)
```ts const thumbnailUrl = await unsafeWindow.BYTM.getBestThumbnailUrl("dQw4w9WgXcQ"); console.log(thumbnailUrl); // "https://i.ytimg.com/vi/dQw4w9WgXcQ/maxresdefault.jpg" ```
setLocale()
Usage:
unsafeWindow.BYTM.setLocale(token: string | undefined, locale: string): void
Description:
Sets the locale for BetterYTM's translations.
The new locale is used for all translations after this function is called.Arguments:
token
- The private token that was returned when the plugin was registered (if not provided, the function will do nothing).locale
- The locale to set. Refer to the fileassets/locales.json
for a list of available locales.Example (click to expand)
```ts unsafeWindow.BYTM.setLocale(myToken, "en_UK"); ```
getLocale()
Usage:
unsafeWindow.BYTM.getLocale(): string
Description:
Returns the currently set locale.Example (click to expand)
```ts unsafeWindow.BYTM.getLocale(); // "en_US" unsafeWindow.BYTM.setLocale("en_UK"); unsafeWindow.BYTM.getLocale(); // "en_UK" ```
hasKey()
Usage:
unsafeWindow.BYTM.hasKey(key: string): boolean
Description:
Returns true if the specified translation key exists in the currently set locale.Arguments:
key
- The key of the translation to check for.Example (click to expand)
```ts unsafeWindow.BYTM.hasKey("lyrics_rate_limited"); // true unsafeWindow.BYTM.hasKey("some_key_that_doesnt_exist"); // false ```
hasKeyFor()
Usage:
unsafeWindow.BYTM.hasKeyFor(locale: string, key: string): boolean
Description:
Returns true if the specified translation key exists in the specified locale.Arguments:
locale
- The locale to check for the translation key in.key
- The key of the translation to check for.Example (click to expand)
```ts unsafeWindow.BYTM.hasKeyFor("en_UK", "lyrics_rate_limited"); // true unsafeWindow.BYTM.hasKeyFor("en_UK", "some_key_that_doesnt_exist"); // false ```
t()
Usage:
unsafeWindow.BYTM.t(key: TFuncKey, ...values: Stringifiable[]): string
Description:
Returns the translation for the provided translation key and currently set locale.
To see a list of translations, check the fileassets/translations/en_US.json
Arguments:
translationKey
- The key of the translation to get....values
- A spread parameter of values that can be converted to strings to replace the numbered placeholders in the translation with.Example (click to expand)
```ts const customConfigMenuTitle = document.createElement("div"); customConfigMenuTitle.textContent = unsafeWindow.BYTM.t("config_menu_title", "My cool BYTM Plugin"); // translated text: "My cool BYTM Plugin - Configuration" (if locale is en_US or en_UK) ```
tp()
Usage:
unsafeWindow.BYTM.tp(key: TFuncKey, num: number | unknown[] | NodeList, ...values: Stringifiable[]): string
Description:
Returns the translation for the provided translation key, including pluralization identifier and currently set locale.
To see a list of translations, check the fileassets/translations/en_US.json
The pluralization identifier is determined by the number of items in the second argument.
It can be either "1" or "n" and will be appended to the translation key separated by a hyphen.Arguments:
translationKey
- The key of the translation to get.num
- The number of items to determine the pluralization identifier from. Can also be an array or NodeList....values
- A spread parameter of values that can be converted to strings to replace the numbered placeholders in the translation with.Example (click to expand)
```ts try { const lyrics = await unsafeWindow.BYTM.fetchLyricsUrl("Michael Jackson", "Thriller"); } catch(err) { if(err instanceof Error && err.status === 429) { // rate limited const retryAfter = err.response.headers["retry-after"]; const retryAfterSeconds = retryAfter ? parseInt(retryAfter) : 60; const errorText = unsafeWindow.BYTM.tp("lyrics_rate_limited", retryAfterSeconds); // translation key: "lyrics_rate_limited-n" // translated text: "You are being rate limited.\nPlease wait 23 seconds before requesting more lyrics." alert(errorText); } } ```
getFeatures()
Usage:
unsafeWindow.BYTM.getFeatures(): FeatureConfig
Description:
Returns the current feature configuration object synchronously from memory.
To see the structure of the object, check out the typeFeatureConfig
in the filesrc/types.ts
If features are set to be hidden usingvalueHidden: true
, their value will always beundefined
in the returned object.Example (click to expand)
```ts const features = unsafeWindow.BYTM.getFeatures(); console.log(`The volume slider step is currently set to ${features.volumeSliderStep}`); ```
saveFeatures()
Usage:
unsafeWindow.BYTM.saveFeatures(token: string | undefined, config: FeatureConfig): Promise<void>
Description:
Overwrites the current feature configuration object with the provided one.
The object in memory is updated synchronously, while the one in GM storage is updated asynchronously once the Promise resolves.Arguments:
token
- The private token that was returned when the plugin was registered (if not provided, the function will do nothing).config
- The full config object to save. If properties are missing, BYTM will break!
To see the structure of the object, check out the typeFeatureConfig
in the filesrc/types.ts
Example (click to expand)
```ts async function updateVolSliderStep() { const oldConfig = unsafeWindow.BYTM.getFeatures(); const newConfig = { ...oldConfig, volumeSliderStep: 1 }; const promise = unsafeWindow.BYTM.saveFeatures(myToken, newConfig); // new config is now saved in memory, but not yet in GM storage // so this already returns the updated config: console.log(unsafeWindow.BYTM.getFeatures()); await promise; // now the data is saved persistently in GM storage and the page can // safely be reloaded without losing the updated config data } updateVolSliderStep(); ```
fetchLyricsUrlTop()
Usage:
unsafeWindow.BYTM.fetchLyricsUrlTop(artist: string, song: string): Promise<string | undefined>
Description:
Fetches the top result's URL to the lyrics page for the specified song.
If there is already an entry in the in-memory cache for the song, it will be returned without fetching anything new.
URLs that are returned by this function are added to the cache automatically.
Returns undefined if there was an error while fetching the URL.Arguments:
artist
- The main artist of the song to fetch the lyrics URL for.
The value needs to be sanitized withsanitizeArtists()
before being passed to this function.song
- The title of the song to fetch the lyrics URL for.
The value needs to be sanitized withsanitizeSong()
before being passed to this function.Example (click to expand)
```ts async function getLyricsUrl() { const lyricsUrl = await unsafeWindow.BYTM.fetchLyricsUrlTop("Michael Jackson", "Thriller"); if(lyricsUrl) console.log(`The lyrics URL for Michael Jackson's Thriller is '${lyricsUrl}'`); else console.log("Couldn't find the lyrics URL for this song"); } getLyricsUrl(); ```
getLyricsCacheEntry()
Usage:
unsafeWindow.BYTM.getLyricsCacheEntry(artists: string, song: string): LyricsCacheEntry | undefined
Description:
Tries to find an entry in the in-memory cache for the specified song.
You can find the structure of theLyricsCacheEntry
type in the filesrc/types.ts
Contrary tofetchLyricsUrlTop()
, this function does not fetch anything new if there is no entry in the cache.Arguments:
artist
- The main artist of the song to grab the lyrics URL for.
The value needs to be sanitized withsanitizeArtists()
before being passed to this function.song
- The title of the song to grab the lyrics URL for.
The value needs to be sanitized withsanitizeSong()
before being passed to this function.Example (click to expand)
```ts function tryToGetLyricsUrl() { const lyricsEntry = unsafeWindow.BYTM.getLyricsCacheEntry("Michael Jackson", "Thriller"); if(lyricsEntry) console.log(`The lyrics URL for Michael Jackson's Thriller is '${lyricsEntry.url}'`); else console.log("Couldn't find the lyrics URL for this song in cache"); } tryToGetLyricsUrl(); ```
sanitizeArtists()
Usage:
unsafeWindow.BYTM.sanitizeArtists(artists: string): string
Description:
Sanitizes the specified artist string to be used in fetching a lyrics URL.
This tries to strip out special characters and co-artist names, separated by a comma or ampersand.
Returns (hopefully) a single artist name with leading and trailing whitespaces trimmed.Arguments:
artists
- The string of artist name(s) to sanitize.Example (click to expand)
```ts // usually artist strings will only have one of these characters but this is just an example const sanitizedArtists = unsafeWindow.BYTM.sanitizeArtists(" Michael Jackson • Paul McCartney & Freddy Mercury, Frank Sinatra"); console.log(sanitizedArtists); // "Michael Jackson" ```
sanitizeSong()
Usage:
unsafeWindow.BYTM.sanitizeSong(songName: string): string
Description:
Sanitizes the specified song title string to be used in fetching a lyrics URL.
This tries to strip out special characters and everything inside regular and square parentheses like(Foo Remix)
.
Returns (hopefully) a song title with leading and trailing whitespaces trimmed.Arguments:
songName
- The string of the song title to sanitize.Example (click to expand)
```ts const sanitizedSong = unsafeWindow.BYTM.sanitizeSong(" Thriller (Freddy Mercury Cover) [Tommy Cash Remix]"); console.log(sanitizedSong); // "Thriller" ```
NanoEmitter
Usage:
new unsafeWindow.BYTM.NanoEmitter<TEventMap>(settings: NanoEmitterSettings): NanoEmitter
Abstract class that can be extended to create custom event emitting classes.
The methods are fully typed through the genericTEventMap
, which is an object map of event names to a callback function signature (the type isRecord<string, (...args: any) => void>
)
Settings properties:
| Property | Description | | :--- | :--- | |publicEmit?: boolean
| If set to true, allows emitting events through the public methodemit()
If false, the only way to emit events is inside your derived class usingthis.events.emit()
|
Methods:
on(event: string, callback: Function<any>): Function
Registers a callback for the specified event.
Returns a function that can be called to unsubscribe from the event at any time.once(event: string, callback?: Function<any>): Promise<any[]>
Registers a callback for the specified event that gets called only once.
The callback is called and the Promise is resolved at the same time.emit(event: string, ...args: any[]): boolean
Emits the specified event with the passed arguments.
Has to be enabled through thepublicEmit
option in the constructor first!
Returns true if the event was emitted successfully, false if not.unsubscribeAll(): void
Unsubscribes all listeners from all events and clears the internal listener map.Example (click to expand)
```ts interface MyEvents { /** Emitted when the foo is bar */ foo: (bar: string) => void; } class MyEmitter extends unsafeWindow.BYTM.NanoEmitter { constructor() { // allow calling emit() from outside this class instance super({ publicEmit: true }); } public doSomething() { this.emit("foo", "baz"); } } function run() { const emitter = new MyEmitter(); emitter.on("foo", (bar) => { // ^ automatically typed as string console.log(`The bar is ${bar}`); }); // will log "The bar is baz" to the console, see above emitter.doSomething(); } run(); ```
BytmDialog
Usage:
new unsafeWindow.BYTM.BytmDialog(options: BytmDialogOptions): BytmDialog
A class that can be used to create and manage a dialog with a fully customizable header, body and footer.
Features:
- Can be opened, closed, mounted, unmounted and destroyed at any time for full control.
- The dialog is fully responsive and can be used on any screen size, but will not exceed the provided maximum width and height.
- Scrollability of the body is automatically removed and the body is set to be inert (ignore keyboard input) automatically. Also works with multiple dialogs open at the same time!
- The dialog can be closed by clicking the background, pressing the escape key or clicking the close button (freely configurable).
- Features many helper methods and events to make it more flexible and easier to work with.
- Has an optional small mode for a more compact appearance.
- If needed, the relatively uniform CSS naming conventions make it easy for the appearance to be overridden by a BetterYTM plugin or userstyle.
Options properties: | Property | Description | | :-- | :-- | |
id: string
| ID that gets added to child element IDs - has to be unique and conform to HTML ID naming rules! | |width: number
| Maximum and default width of the dialog in pixels | |height: number
| Maximum height of the dialog in pixels | |closeOnBgClick?: boolean
| Whether the dialog should close when the background is clicked - defaults to true | |closeOnEscPress?: boolean
| Whether the dialog should close when the escape key is pressed - defaults to true | |closeBtnEnabled?: boolean
| Whether the close button should be enabled - defaults to true | |destroyOnClose?: boolean
| Whether the dialog should be destroyed when it's closed - defaults to false | |small?: boolean
| Whether the menu should have a smaller overall appearance - defaults to false | |renderBody: () => HTMLElement │ Promise<HTMLElement>
| Called to render the body of the dialog | |renderHeader?: () => HTMLElement │ Promise<HTMLElement>
| Called to render the header of the dialog - leave undefined for a blank header | |renderFooter?: () => HTMLElement │ Promise<HTMLElement>
| Called to render the footer of the dialog - leave undefined for no footer |
Methods:
The methods from theNanoEmitter
class are also available here.
These are the additional methods that are exclusive to theBytmDialog
class:
open(e?: MouseEvent | KeyboardEvent): Promise<void>
Opens the dialog - also mounts it if it hasn't been mounted yet.
Prevents default action and immediate propagation if an event is passed.
Resolves once the dialog is fully mounted and opened.close(e?: MouseEvent | KeyboardEvent): void
Closes the dialog - also unmounts and destroys it if thedestroyOnClose
option is set to true.
Prevents default action and immediate propagation if an event is passed.isOpen(): boolean
Returns true if the dialog is currently open, false if not.isMounted(): boolean
Returns true if the dialog is currently mounted, false if not.mount(): Promise<void>
Mounts the dialog to the DOM without making it visible - can be called before opening the dialog for the first time to pre-load all elements.
Resolves once the dialog is fully mounted in the DOM.unmount(): void
Removes the dialog from the DOM.remount(): Promise<void>
Unmounts and mounts the dialog again.
This can be used to re-render the dialog's contents with new information.
Resolves once the dialog is fully mounted in the DOM.destroy(): void
Unmounts and removes the dialog from the DOM and removes all event listeners.
Should be called when the dialog is no longer needed.static getLastDialogId(): string
Returns the ID of the last dialog that was opened.
This can be used to check if a dialog is currently open and to get its ID for further use.
Static method usage:unsafeWindow.BytmDialog.getLastDialogId()
(doesn't need anew
instance)static getOpenDialogs(): string[]
Returns the IDs of all open dialogs, topmost (last opened) first.
Static method usage:unsafeWindow.BytmDialog.getOpenDialogs()
(doesn't need anew
instance)
Events:
| Event | Description | | :--- | :--- | |on("close", () => void)
| Emitted just after the dialog is closed | |on("open", () => void)
| Emitted just after the dialog is opened | |on("render", () => void)
| Emitted just after the dialog contents are rendered | |on("clear", () => void)
| Emitted just after the dialog contents are cleared | |on("destroy", () => void)
| Emitted just after the dialog is destroyed and before all listeners are removed |Example (click to expand)
```ts const dialog = new unsafeWindow.BYTM.BytmDialog({ id: "my-dialog", maxWidth: 500, maxHeight: 300, closeOnBgClick: true, closeOnEscPress: true, closeBtnEnabled: true, destroyOnClose: false, small: true, // add elements to the header, body and footer here, in one of these ways: // - foo.appendChild(document.createElement("...")); // - foo.innerHTML = "..." // - ReactDOM.render(, foo); // - etc. renderHeader: () => { const header = document.createElement("div"); header.textContent = "This is the header of my dialog"; return header; }, renderBody: () => { const body = document.createElement("div"); body.textContent = "This is the body of my dialog"; return body; }, renderFooter: () => { const footer = document.createElement("div"); footer.textContent = "This is the footer of my dialog"; return footer; }, }); async function run() { dialog.on("close", () => { console.log("The dialog was closed"); }); await dialog.open(); console.log("The dialog is now open"); } run(); ```
createHotkeyInput()
Usage:
unsafeWindow.BYTM.createHotkeyInput(inputProps: { initialValue?: HotkeyObj, onChange: (hotkey: HotkeyObj) => void, }): HTMLElement
Creates a hotkey input element that can be used to let the user set a hotkey.
The HotkeyObj type has the propertiescode: string
,shift: boolean
,ctrl: boolean
andalt: boolean
The functiononChange
is called whenever the hotkey was changed.Example (click to expand)
```ts const hotkeyInput = unsafeWindow.BYTM.createHotkeyInput({ initialValue: { code: "KeyA", shift: true, ctrl: false, alt: false }, onChange: (hotkey) => { console.log(`The hotkey was changed to ${hotkey.code} with shift: ${hotkey.shift}, ctrl: ${hotkey.ctrl} and alt: ${hotkey.alt}`); }, }); document.querySelector("#my-element").appendChild(hotkeyInput); ```
createToggleInput()
Usage:
unsafeWindow.BYTM.createToggleInput(toggleProps: { onChange: (value: boolean) => void, initialValue?: boolean, id?: string, labelPos?: "off" | "left" | "right", })
Creates a toggle input element that behaves like a checkbox but looks better.
onChange
- Callback function that is called when the toggle is changed, gets passed the new value of the toggle as a boolean.initialValue
- Initial value of the toggle - defaults to false (toggled off).id
- Useful for getting a unique selector - if unspecified, a random ID is generated.labelPos
- Toggle builtin label "off" or change position of the label to "right" or "left", relative to the toggle.Example (click to expand)
```ts const toggleInput = unsafeWindow.BYTM.createToggleInput({ onChange: (value) => { console.log(`The toggle was changed to ${value}`); }, initialValue: true, id: "my-toggle", labelPos: "left", }); document.querySelector("#my-element").appendChild(toggleInput); ```
createCircularBtn()
Usage:
unsafeWindow.BYTM.createCircularBtn(props: CircularBtnProps): Promise<HTMLElement>
Creates a circular button element containing an icon that can be used to trigger an action or navigate to a different page.
Properties:
title: string
- The title that is displayed when hovering over the button. Also used as a description for accessibility.- either of:
resourceName: string
- Name of the resource starting withicon-
to use as the button icon (seesrc/assets/resources.json
)src: string | Promise<string>
- URL of the image to use as the button icon- either of:
href: string
- URL to navigate to when the button is clicked or interacted with.onClick: (evt: MouseEvent | KeyboardEvent) => void
- Function that's called when the button is clicked or interacted withExample (click to expand)
```ts const circularBtn = unsafeWindow.BYTM.createCircularBtn({ title: "My cool button", resourceName: "icon-help", onClick() { console.log("The button was clicked"); }, }); document.querySelector("#my-element").appendChild(circularBtn); ```
createLongBtn()
Usage:
unsafeWindow.BYTM.createLongBtn(props: LongBtnProps): Promise<HTMLElement>
Creates a long button element that can be used to trigger an action or navigate to a different page.
It can also be set up to act as a toggle button with rich CSS classes for customization.Properties:
text: string
- The text to display on the buttontitle: string
- The title of the button that is displayed when hovering over it. Also used as a description for accessibilityiconPosition?: "left" | "right"
- The position of the icon relative to the text. Can be "left" or "right" (defaults to "left")- either of:
resourceName: string
- Name of the resource to use as the icon (seesrc/assets/resources.json
)src: string
- URL of the image to use as the icon- either of:
href: string
- URL to navigate to when the button is clicked or interacted with.onClick: (evt: MouseEvent | KeyboardEvent) => void
- Function to call when the button is clicked or interacted withtoggle: true
- Set to true to make the button act as a toggle button
In addition, there are these props:onInteraction: (state: boolean, evt: MouseEvent | KeyboardEvent) => void
- Function to call when the button is interacted withtoggleInitialState?: boolean
- The initial value of the toggle button (optional, defaults to false)Example (click to expand)
```ts // link: const longBtn = unsafeWindow.BYTM.createLongBtn({ resourceName: "icon-help", href: "https://example.com/help?topic=foo", text: "Help", title: "Click to open the help page", iconPosition: "right", }); // toggle: const toggleBtn = unsafeWindow.BYTM.createLongBtn({ resourceName: "icon-globe", toggle: true, onInteraction(state: boolean, event: MouseEvent | KeyboardEvent) { console.log(`The button was toggled to ${state}`); }, text: "Toggle", title: "Click to toggle something", }); ```
showToast()
Usage:
unsafeWindow.BYTM.showToast(props: ToastProps): Promise<void>
Shows a toast notification with the specified message or element for the given duration and anchored in the specified corner of the viewport.
If a toast is already shown, it will be immediately closed and the new one will be shown shortly afterwards.Properties:
- either of:
message: string
- The message to show in the toastelement: HTMLElement
andtitle: string
- The element to show in the toast and the hover and accessibility title of the toastduration?: number
- Duration in milliseconds to show the toast for (defaults to what is set in the feature config)position?: "tl" | "tr" | "bl" | "br"
- Position of the toast on the screen. Can be "tl", "tr", "bl" or "br" (defaults to "tr")Example (click to expand)
```ts unsafeWindow.BYTM.showToast({ message: "This is a normal toast", duration: 2_524_140, position: "bl", }); ```
showIconToast()
Usage:
unsafeWindow.BYTM.showIconToast(props: IconToastProps): Promise<void>
Shows a toast notification with the specified icon, message and duration anchored in the specified corner of the viewport.
If a toast is already shown, it will be immediately closed and the new one will be shown shortly afterwards.Properties:
- either of:
message: string
- The message to show in the toastelement: HTMLElement
andtitle: string
- The element to show in the toast and the hover and accessibility title of the toast- either of:
icon: string
- A resource name starting withicon-
to use as the icon (seesrc/assets/resources.json
)iconSrc: string | Promise<string>
- URL of the image to use as the iconduration?: number
- Duration in milliseconds to show the toast for (defaults to what is set in the feature config)position?: "tl" | "tr" | "bl" | "br"
- Position of the toast on the screen. Can be "tl", "tr", "bl" or "br" (defaults to "tr")Example (click to expand)
```ts unsafeWindow.BYTM.showIconToast({ message: "This is an icon toast", icon: "icon-help", duration: 3_000, position: "bl", }); ```
createRipple()
Usage:
unsafeWindow.BYTM.createRipple(rippleElement?: HTMLElement, props?: RippleProps): HTMLElement
Creates a circular, expanding ripple effect on the specified element or creates a new one with the effect already applied if none is provided.
Returns either the new element or the initially passed one.
External CSS overrides can be used to change the color, size, speed values and opacity.
The exact speed values and variable names and locations can be found insrc/components/ripple.css
Properties:
speed?: string
- The speed of the ripple effect. Can be "faster", "fast", "normal", "slow" or "slower" (defaults to "normal")Example (click to expand)
```ts const myBoringButton = document.querySelector("#my-boring-button"); if(myBoringButton) unsafeWindow.BYTM.createRipple(myBoringButton, { speed: "slowest" }); // it's as easy as this ```