## BetterYTM - Contributing Guide
Thank you for your interest in contributing to BetterYTM!  
This guide will help you get started with contributing to the project.  
If you have any questions or need help, feel free to contact me, [see my homepage](https://sv443.net/) for contact info.

<br>

- [Submitting translations](#submitting-translations)
  - [Adding translations for a new language](#adding-translations-for-a-new-language)
  - [Editing an existing translation](#editing-an-existing-translation)
- [Setting up the project for local development](#setting-up-the-project-for-local-development)
  - [Requirements](#requirements)
  - [CLI commands](#these-are-the-cli-commands-available-after-setting-up-the-project)
  - [Extras](#extras)
  - [Getting started](#getting-started-working-on-the-project)
  - [Procedure for specific tasks](#procedure-for-specific-tasks)
- [Developing a plugin that interfaces with BetterYTM](#developing-a-plugin-that-interfaces-with-betterytm)
  - [Shimming for TypeScript without errors & with autocomplete](#shimming-for-typescript-without-errors--with-autocomplete)
  - [Global functions and classes on the plugin interface](#global-functions-and-classes)

<br><br>

<!-- #region translations -->

### Submitting translations:
Thank you so much for your interest in translating BetterYTM!  
Before submitting a translation, please check on [this document](https://github.com/Sv443/BetterYTM/tree/develop/assets/translations) if the language you want to translate to has already been translated and how many strings are still missing.

<br>

#### Adding translations for a new language:
> [!NOTE]
> 
> **Please make sure you always select the `develop` branch when translating, as the `main` branch is only used for releases.**
To submit a translation, please follow these steps:
1. Copy the contents of the default translation file [`assets/translations/en_US.json`](./assets/translations/en_US.json)
2. Replace the `en_US` part of the file name with the language code and locale code of the language you want to translate to
3. Translate the strings inside the file, while making sure not to change the keys on the left side of the colon and to preserve the placeholders with the format %n (where n is any number starting at 1).  
  If you don't want to finish it in one go, please remove the extra keys before submitting the file. They can always be added back by running the command `npm run tr-format -- -p -o=language_LOCALE` (see [this section](#editing-an-existing-translation) for more info).
4. If you like, you may also create a translation for the [`README-summary.md`](./README-summary.md) file for display on the userscript distribution sites  
  Please duplicate the file `README-summary.md` and call it `README-summary-languageCode_localeCode.md` and place it in the [`assets/translations/`](./assets/translations/) folder.
5. If you want to submit a pull request with the translated file:
    1. Duplicate the `en_US.json` file in the folder [`assets/translations/`](./assets/translations/) by keeping the format `languageCode_localeCode.json`
    2. Edit it to your translated version and keep the left side of the colon unchanged
    3. Create the mapping in `assets/locales.json` by copying the English one and editing it (please make sure it's alphabetically ordered)
    4. Add your name to the respective `authors` property in [`assets/locales.json`](./assets/locales.json)
    5. Test your changes by following [this section](#setting-up-the-project-for-local-development), then submit your pull request
6. Alternatively send it to me directly, [see my homepage](https://sv443.net/) for contact info  
  Make sure you also add your language to the contents of [`assets/locales.json`](./assets/locales.json)

<br>

#### Editing an existing translation:
> [!NOTE]
> 
> **Please make sure you always select the `develop` branch when translating, as the `main` branch is only used for releases.**
To edit an existing translation, please follow these steps:
1. Set up the project for local development by following [this section](#setting-up-the-project-for-local-development)  
  Make sure you have forked the repository and cloned your fork instead of cloning the original repository.  
2. Find the file for the language you want to edit in the folder [`assets/translations/`](./assets/translations/)
3. Run the command `npm run tr-format -- -p -o=language_LOCALE`, where `language_LOCALE` is the part of the file name before the `.json` extension  
  This will prepare the file for translation by providing the missing keys once in English and once without any value and also formatting the file to have the same structure as the base file `en_US.json`
4. Edit the strings inside the file, while making sure not to change the keys on the left side of the colon and to preserve the placeholders with the format %n (where n is any number starting at 1).
5. Make sure there are no duplicate keys in the file
6. Run the command `npm run tr-format -- -o=language_LOCALE` to make sure the file is formatted correctly
7. Test for syntax errors and update translation progress with the command `npm run tr-progress`
8. Open the file [`assets/translations/README.md`](./assets/translations/README.md) to see if you're still missing any untranslated keys (you don't have to translate them all, but it would of course be nice)
9. I highly encourage you to test your changes to see if the wording fits into the respective context by following [this section](#setting-up-the-project-for-local-development)
10. Submit your pull request by [clicking here](https://github.com/Sv443/BetterYTM/compare/) and setting the `compare:` dropdown to your fork
11. Check that the CI checks just above the comment box pass and then wait for the pull request to be reviewed and merged

<br><br><br>

<!-- #region local dev -->

### Setting up the project for local development:
#### Requirements:
1. Have Node.js, npm and Git installed
2. Clone this repository  
  If you plan on contributing to the project, please [click here to fork it](https://github.com/Sv443/BetterYTM/fork) and clone your fork instead.  
  Make sure to clone or fork from the `develop` branch since the `main` branch is only used for releases!
3. Switch to the `develop` branch by running `git checkout -b develop` in the project root.  
  Skip this step if you are using your own forked repository.
4. Open a terminal in the project root and run `npm i`
5. Copy the file `.env.template` to `.env` and modify the variables inside to your needs.
6. Now you can run `npm run dev` to build the userscript and host it on a development server or check out the other commands below

<br>

#### These are the CLI commands available after setting up the project:
- **`npm i`**  
  Run once to install dependencies
- **`npm run dev`**  
  This is the command you want to use to locally develop and test BetterYTM.  
  It watches for any changes, then rebuilds and serves the userscript on port 8710, so it can be updated live if set up correctly in the userscript manager (see [extras](#extras)).  
  Once it has finished building, a link will be printed to the console. Open it to install the userscript.  
  You can also configure request logging and more in `.env` and `src/tools/serve.ts`, just make sure to restart the dev server after changing anything.  
- **`npm run build-prod`**  
  Builds the userscript for production for all hosts with their respective options already set.  
  Outputs the files using a suffix predefined in the `package.json` file.  
  Use this to build the userscript for distribution on all host/CDN platforms.
- **`npm run build -- <arguments>`**  
  Builds the userscript with custom options  
  Arguments:  
  - `--config-mode=<value>` - The mode to build in. Can be either `production` or `development` (default)
  - `--config-branch=<value>` - The GitHub branch to target. Can be any branch name, but should be `main` for production and `develop` for development (default)
  - `--config-host=<value>` - The host to build for. Can be either `github` (default), `greasyfork` or `openuserjs`
  - `--config-assetSource=<value>` - Where to get the resource files from. Can be either `local` or `github` (default)
  - `--config-suffix=<value>` - Suffix to add just before the `.user.js` extension. Defaults to an empty string
    
  Shorthand commands:
  - `npm run build-prod-base` - Used for building for production, targets the main branch and the public asset source.  
    Sets `--config-mode=production` and `--config-branch=main` and `--config-assetSource=github`
  - `npm run build-preview` - Builds a preview version, targeting the develop branch and the public asset source so no local dev environment is needed.  
    Sets `--config-mode=development`, `--config-branch=develop` and `--config-assetSource=github`
  - `npm run preview` - Same as `npm run build-preview`, but also starts the dev server for a few seconds so the extension that's waiting for file changes can update the script
- **`npm run lint`**  
  Builds the userscript with the TypeScript compiler and lints it with ESLint. Doesn't verify the functionality of the script, only checks for syntax and TypeScript errors!
- **`npm run storybook`**  
  Starts Storybook for developing and testing components. After launching, it will automatically open in your default browser.
- **`npm run gen-readme`**  
  Updates the README files by inserting different parts of generated sections into them.
- **`npm run tr-progress`**  
  Checks all translation files for missing strings and updates the progress table in `assets/translations/README.md`  
  Will also be run automatically after every script build.
- **`npm run tr-format -- <arguments>`**  
  Reformats all translation files so they match that of the base file `en_US.json`  
  This includes sorting keys and adding the same empty lines and indentation.
  Arguments:  
  - `--prep` or `-p` - Prepares the files for translation via GitHub Copilot by providing the missing key once in English and once without any value
  - `--only="<value>"` or `-o="<value>"` - Only applies formatting to the files of the specified locales. Has to be a quoted, case-sensitive, comma separated list! (e.g. `-o="fr_FR,de_DE"` or `-o="pt_BR"`)
  - `--include-based` or `-b` - Also includes files which have a base locale specified
- **`npm run tr-prep`**  
  Shorthand for `npm run tr-format -- --prep` (see above)
- **`npm run --silent invisible -- "<command>"`**  
  Runs the passed command as a child process without giving any console output. (`--` and double quotes are required!)  
  Remove `--silent` to see npm's info and error messages.
- **`npm run node-ts -- <path>`**  
  Runs the TypeScript file at the given path using the regular node binary and the [ts-node ESM loader.](https://www.npmjs.com/package/ts-node#node-flags-and-other-tools)  
  Also enables source map support and disables experimental warnings.

> [!NOTE]
> 
> When you are using npm (as opposed to `pnpm`), read the following carefully:  
> If there are a set of lone `--`, these denote the start of the arguments actually passed to the *script* process and they must be preserved.  
> Any arguments before the double hyphens will be interpreted by *npm*; see the difference in `npm run --silent invisible -- "echo hello"`  
> Here, `--silent` is an argument we pass to npm to make it shut up and `"echo hello"` is an argument we wanna pass to the script that npm ends up invoking.

<br>

#### Extras:
When using ViolentMonkey, after letting the command `npm run dev` run in the background, open [`http://localhost:8710/BetterYTM.user.js`](http://localhost:8710/BetterYTM.user.js) and select the `Track local file` option.  
This makes it so the userscript automatically updates when the code changes.  
Note: the tab needs to stay open on Firefox or the script will not update itself.

<br>

#### Getting started working on the project:
After setting the project up for local development ([see above](#setting-up-the-project-for-local-development)), you can start working on the project.  
The main files you will be working with are:  
- [`src/index.ts`](./src/index.ts) - The main entry point for the userscript and where all features are initialized
- [`src/interface.ts`](./src/interface.ts) - The file that contains all events and functions that are exposed to plugins
- [`src/types.ts`](./src/types.ts) - The file that contains all types and interfaces that are used throughout the project
- [`src/observers.ts`](./src/observers.ts) - The file that contains all mutation observers that are used to detect changes on the page
- [`src/siteEvents.ts`](./src/siteEvents.ts) - The file that contains all site- and script-specific events that are dispatched by BetterYTM
- [`src/tools`](./src/tools) - The folder that contains all CLI tools and utilities that are used throughout the project
- [`src/components`](./src/components) - The folder that contains all HTML component functions for reusable UI elements

<br>

#### Procedure for specific tasks:
- Adding a new feature:
  1. Add your feature to the `FeatureConfig` type in [`src/types.ts`](./src/types.ts) (after choosing a fitting category for it)
  2. Add your feature and its properties to the `featInfo` object in [`src/features/index.ts`](./src/features/index.ts), under the correct category
  3. Create an async initialization function for your feature in the respective category's file inside the `src/features` folder
  4. Add the init function to the `onDomLoad` function in [`src/index.ts`](./src/index.ts), under the correct "domain guard condition" and category by following the format of the other features
- Adding a new site event:
  1. Add your event to the `SiteEventsMap` type in [`src/siteEvents.ts`](./src/siteEvents.ts)
  2. Dispatch the event inside `initSiteEvents` in [`src/siteEvents.ts`](./src/siteEvents.ts) or at another point where it is run *unconditionally* (with the exception of domain-specific events of course).  
    Always use the function `emitSiteEvent` to dispatch the event, so it will automatically be logged and emitted to the plugin interface as well.
- Adding something to the plugin interface:
  - If you want to make a function globally available, simply add it to the `globalFuncs` variable in [`src/interface.ts`](./src/interface.ts) under the correct category.  
    If the function should require a token, create a proxy function at the bottom of the file that checks for the token and then calls the actual function (also see the bottom of the file for examples).
  - If you want to add something else like a class, constant or entire library (as long as its license allows it), add it to the `props` variable inside the function `initInterface` in [`src/interface.ts`](./src/interface.ts)
- Creating a new reusable component:  
  1. Create a new file in the `src/components` folder with a descriptive name
  2. Add a function that takes a single object of properties as an argument (like a React component), and returns an element that extends the `HTMLElement` interface (the return value of `document.createElement()`)
  3. Add a re-export inside the file [`src/components/index.ts`](./src/components/index.ts)
  4. If you want to expose the component to plugins, add it to the `globalFuncs` variable in [`src/interface.ts`](./src/interface.ts) under the category `Components`
  5. Write some documentation for the component inside this file (`contributing.md`), under the [global functions and classes section](#global-functions-and-classes) by following the format of the other documented components.
- Adding an asset (image, icon, stylesheet, translation file and misc. other files):
  1. Add the asset to the `assets` folder in the root of the project, under the correct subfolder
  2. Add the asset to the [`assets/resources.json`](./assets/resources.json) file by following the format of the other entries.  
    If the path begins with a slash, it will start at the project root (where package.json is), otherwise it will start at the `assets` folder.
  3. The asset will be immediately available in the userscript after the next build and the `@resource` directive will automatically point at the locally served asset or the GitHub CDN, depending on the build mode.
  4. When committing, make sure to ***commit the assets first, then rebuild the userscript and commit it.***  
    This needs to be done because the build script at `src/tools/post-build.ts` will use the last commit hash to create version-independent URLs for the assets that will continue to work in the future, instead of pointing to an ever-changing branch.
- Adding a locale:
  1. Add the locale code and info about the locale to the file [`assets/locales.json`](./assets/locales.json) by following the format of the other entries.  
    Please make sure the alphabetical order is kept.
  2. Add a translation file for the locale by following the instructions in the [translations section](#adding-translations-for-a-new-language)
  3. Your locale will be immediately available in the userscript after the next build.


<br><br><br>

<!-- #region plugin interface -->

### Developing a plugin that interfaces with BetterYTM:
BetterYTM has a built-in interface based on events and exposed global constants and functions that allows other userscripts to benefit from its features.  
If you want your plugin to be displayed in the readme and possibly inside the userscript itself, please [submit an issue using the plugin submission template](https://github.com/Sv443/BetterYTM/issues/new/choose)  
  
<br>

**Strongly recommended knowledge:**
- Intermediate JavaScript knowledge (DOM, events, async functions, fetch, localStorage, etc.)
  - Understanding JS types and reading TypeScript definitions
  - Semantic versioning (for versioning your plugin in the correct format)
- Basic knowledge of userscripts (start on the [GreaseSpot wiki](https://wiki.greasespot.net/Greasemonkey_Manual))
- Reading the file [`license-for-plugins.txt`](./license-for-plugins.txt) to understand the licensing conditions for plugins
  
**Helpful knowledge:**
- TypeScript (for type safety and better autocomplete)
- The source code of BetterYTM  
  This is especially regarding the files `src/interface.ts`, `src/types.ts`, `src/siteEvents.ts` and `src/observers.ts`
- Being on the lookout for pull requests, since they will list new features and changes to the interface
- This document, as it contains most of the information you need to know about the BetterYTM interface, or at least points you to the places where you can find it
  
<br>

These are the ways to interact with BetterYTM; constants, events and global functions:  
- Static interaction is done through constants that are exposed through the global `BYTM` object, which is available on the `window` object.  
  These read-only properties tell you more about how BetterYTM is currently being run.  
  You can find all properties that are available and their types in the `declare global` block of [`src/types.ts`](src/types.ts)

- Dynamic interaction is done through events that are dispatched on the `window` object.  
  They all have the prefix `bytm:eventName` and are all dispatched with the `CustomEvent` interface, meaning their data can be read using the `detail` property.  
  You can find all events that are available and their types in [`src/interface.ts`](src/interface.ts)  
    
  Additionally BetterYTM has an internal system called SiteEvents. They are dispatched using the format `bytm:siteEvent:eventName`  
  You may find all SiteEvents that are available and their types in [`src/siteEvents.ts`](src/siteEvents.ts)  
  Note that the `detail` property will be an array of the arguments that can be found in the event handler at the top of [`src/siteEvents.ts`](src/siteEvents.ts)

- Another way of dynamically interacting is through global functions, which are also exposed by BetterYTM through the global `BYTM` object.  
  You can find all functions that are available in the `InterfaceFunctions` type in [`src/types.ts`](src/types.ts)  
  There is also a summary with examples [below.](#global-functions)  

- Additionally, the following namespaces expose entire libraries for you that BetterYTM has already loaded in:
  - `unsafeWindow.BYTM.UserUtils` contains all exported members from the [UserUtils library.](https://github.com/Sv443-Network/UserUtils)  
    This library can register listeners for when CSS selectors exist, intercept events, manage persistent user configurations, allow you to modify the DOM more easily and more.
  - `unsafeWindow.BYTM.compareVersions` has all functions from the [compare-versions library.](https://npmjs.com/package/compare-versions)  
    Use it to compare semver-compliant version strings.

All of these interactions require the use of `unsafeWindow`, as the regular window object is pretty sandboxed in userscript managers.  
  
If you need specific events to be added or modified, please [submit an issue.](https://github.com/Sv443/BetterYTM/issues/new/choose)

<br>

<details><summary><b>Static interaction Example <i>(click to expand)</i></b></summary>

#### Example:
```ts
const BYTM = unsafeWindow.BYTM;

console.log(`BetterYTM was built in '${BYTM.mode}' mode`);
console.log(`BetterYTM's locale is set to '${BYTM.locale}'`);
console.log(`BetterYTM's version is '${BYTM.version} #${BYTM.buildNumber}'`);
```

</details>

<br>

<details><summary><b>Dynamic interaction examples <i>(click to expand)</i></b></summary>

#### Basic format:
```ts
window.addEventListener("bytm:eventName", (event) => {
  // can have any type, but usually it's an object or undefined
  const { detail } = event as CustomEvent<{ foo: string }>;

  console.log(detail.foo);
});

// for listening to SiteEvents:
window.addEventListener("bytm:siteEvent:eventName", (event) => {
  // always typed as array / tuple
  const { detail } = event as CustomEvent<[ foo: HTMLElement ]>;

  console.log(detail[0]);
});
```

#### Practical Example:
```ts
// listening to generic events:
window.addEventListener("bytm:ready", () => {
  console.log("The DOM is loaded and all BetterYTM features have been initialized");
});

window.addEventListener("bytm:lyricsLoaded", (event) => {
  const { detail } = event as CustomEvent<{ type: "current" | "queue", artists: string, title: string, url: string }>;

  console.log(`Lyrics URL for "${detail.artists} - ${detail.title}" has been loaded: ${detail.url}`);

  if(detail.type === "current")
    console.log("This is from the currently playing song");
  else
    console.log("This is from a song in the queue");
});

// listening to a SiteEvent:
window.addEventListener("bytm:siteEvent:queueChanged", (event) => {
  const { detail } = event as CustomEvent<[ queueItem: HTMLElement ]>;

  console.log(`The queue has been changed. It now contains ${detail[0].childNodes.length} items`);
});
```

</details>

<br>

**For global function examples [see below.](#global-functions)**

<br><br>

### Shimming for TypeScript without errors & with autocomplete:
In order for TypeScript to not throw errors while creating a plugin, you need to shim the types for BYTM.  
To do this, create a .d.ts file (for example `bytm.d.ts`) and add the following code:
```ts
declare global {
  interface Window {
    BYTM: {
      // add types here
    };
  }
}
```
You may specify all types that you need in this file.  
To find which types BetterYTM exposes, check out the `declare global` block in [`src/types.ts`](src/types.ts)  
You may also just copy it entirely, as long as all the imports also exist in your project.  
An easy way to do this might be to include BetterYTM as a Git submodule, as long as you ***stick to only using type imports***


<br><br>

<!-- #region global interface functions -->

### Global functions and classes:
These are the global functions and classes that are exposed by BetterYTM through the `unsafeWindow.BYTM` object.  
The usage and example blocks on each are written in TypeScript but can be used in JavaScript as well, after removing all type annotations.  
Functions marked with 🔒 need to be passed a per-session and per-plugin authentication token. It can be acquire by calling [registerPlugin()](#registerplugin)  
  
- Meta:
  - [registerPlugin()](#registerplugin) - Registers a plugin with BetterYTM with the given plugin definition object
  - [getPluginInfo()](#getplugininfo) 🔒 - Returns the plugin info object for the specified plugin - also used to check if a certain plugin is registered
- BYTM-specific:
  - [getResourceUrl()](#getresourceurl) - Returns a `blob:` URL provided by the local userscript extension for the specified BYTM resource file
  - [getSessionId()](#getsessionid) - Returns the unique session ID that is generated on every started session
- DOM:
  - [BytmDialog](#bytmdialog) - A class for creating and managing dialogs
  - [ExImDialog](#eximdialog) - Subclass of BytmDialog for allowing users to export and import serializable data
  - [addSelectorListener()](#addselectorlistener) - Adds a listener that checks for changes in DOM elements matching a CSS selector
  - [onInteraction()](#oninteraction) - Adds accessible event listeners to the specified element for button or link-like keyboard and mouse interactions
  - [getVideoTime()](#getvideotime) - Returns the current video time (on both YT and YTM)
  - [getThumbnailUrl()](#getthumbnailurl) - Returns the URL to the thumbnail of the currently playing video
  - [getBestThumbnailUrl()](#getbestthumbnailurl) - Returns the URL to the best quality thumbnail of the currently playing video
- Components:
  - [createHotkeyInput()](#createhotkeyinput) - Creates a hotkey input element
  - [createToggleInput()](#createtoggleinput) - Creates a toggle input element
  - [createCircularBtn()](#createcircularbtn) - Creates a generic, circular button element with just an icon
  - [createLongBtn()](#createlongbtn) - Creates a generic, long and circular button element with an icon and text
  - [showToast()](#showtoast) - Shows a toast notification and a message string or element
  - [showIconToast()](#showicontoast) - Shows a toast notification with an icon and a message string or element
  - [createRipple()](#createripple) - Creates a click ripple effect on the given element
- Translations:
  - [setLocale()](#setlocale) 🔒 - Sets the locale for BetterYTM
  - [getLocale()](#getlocale) - Returns the currently set locale
  - [hasKey()](#haskey) - Checks if the specified translation key exists in the currently set locale
  - [hasKeyFor()](#haskeyfor) - Checks if the specified translation key exists in the specified locale
  - [t()](#t) - Translates the specified translation key using the currently set locale
  - [tp()](#tp) - Translates the specified translation key including pluralization using the currently set locale
- Feature config:
  - [getFeatures()](#getfeatures) 🔒 - Returns the current BYTM feature configuration object
  - [saveFeatures()](#savefeatures) 🔒 - Overwrites the current BYTM feature configuration object with the provided one
- Lyrics:
  - [fetchLyricsUrlTop()](#fetchlyricsurltop) - Fetches the URL to the lyrics page for the specified song
  - [getLyricsCacheEntry()](#getlyricscacheentry) - Tries to find a URL entry in the in-memory cache for the specified song
  - [sanitizeArtists()](#sanitizeartists) - Sanitizes the specified artist string to be used in fetching a lyrics URL
  - [sanitizeSong()](#sanitizesong) - Sanitizes the specified song title string to be used in fetching a lyrics URL
- Auto-Like:
  - [getAutoLikeData()](#getautolikedata) 🔒 - Returns the current auto-like data object
  - [saveAutoLikeData()](#saveautolikedata) 🔒 - Overwrites the current auto-like data object with the provided one
  - [fetchVideoVotes()](#fetchvideovotes) - Fetches the approximate like and dislike count for the video with the specified ID
- Other:
  - [NanoEmitter](#nanoemitter) - Abstract class for creating lightweight, type safe event emitting classes

<br><br>

> #### registerPlugin()
> Usage:
> ```ts
> unsafeWindow.BYTM.registerPlugin(pluginDef: PluginDef): PluginRegisterResult
> ```
>   
> Description:  
> Registers a plugin with BetterYTM with the given plugin definition object.  
>   
> Arguments:  
> - `pluginDef` - The properties of this plugin definition object can be found by searching for `type PluginDef` in the file [`src/types.ts`](./src/types.ts)  
>   
> The function will either throw an error if the plugin object is invalid, or return a registration result object.  
> The error message will contain a list of problems with the passed definition.  
> Search for `type PluginRegisterResult` in the file [`src/types.ts`](./src/types.ts) to see the properties of the returned object.  
>   
> The returned properties include:  
> - `token` - A private token that is used for authenticated function calls and that **should not be persistently stored** beyond the current session
> - `events` - A [NanoEmitter](#nanoemitter) instance that allows you to listen for plugin-specific events that are dispatched by BetterYTM.  
>   To find a list of all events, search for `PluginEventMap` in the file [`src/types.ts`](./src/types.ts)
> - `info` - The info object that contains all data other plugins will be able to see about your plugin
> 
> <details><summary><b>Complete example <i>(click to expand)</i></b></summary>
> 
> ```ts
> // Search for "type PluginDef" in "src/types.ts" to see the whole type
> const pluginDef = {
>   plugin: {                                         // required
>     // The name and namespace should combine to be unique across all plugins
>     // Also, you should never change them after releasing the plugin, so other plugins can rely on them as an identifier
>     name: "My cool plugin",                         // required
>     namespace: "https://www.github.com/MyUsername", // required
>     version: "4.2.0",                               // required
>     description: {                               // required
>       en_US: "This plugin does cool stuff",      // required
>       de_DE: "Dieses Plugin macht coole Sachen", // (all other locales are optional)
>       // (see all supported locale codes in "assets/locales.json")
>     },
>     iconUrl: "https://picsum.photos/128/128", // required
>     license: {                                    // (optional)
>       name: "MIT",                                // required
>       url: "https://opensource.org/licenses/MIT", // required
>     },
>     homepage: {                                                     // required
>       source: "https://github.com/MyUsername/MyCoolBYTMPlugin",     // required
>       other: "https://example.org/MyCoolBYTMPlugin",                // (optional)
>       bug: "https://github.com/MyUsername/MyCoolBYTMPlugin/issues", // (optional)
>       greasyfork: "...",                                            // (optional)
>       openuserjs: "...",                                            // (optional)
>     },
>   },
>   // The intents (permissions) the plugin needs to be granted to be able to use certain functions.
>   // Search for "enum PluginIntent" in "src/types.ts" to see all available values, then sum all of them together to get the final intents number.
>   // If you have BYTM as a dependency/submodule, you can import the enum and add the values like so: `PluginIntent.Foo | PluginIntent.Bar`
>   intents: 18,              // required
>   contributors: [           // (optional)
>     {                                            // (optional)
>       name: "MyUsername",                        // required
>       homepage: "https://github.com/MyUsername", // (optional)
>       email: "somedude420@hotmail.co.bd",        // (optional)
>     },
>     {                                              // (optional)
>       name: "SomeOtherGuy",                        // required
>       homepage: "https://github.com/SomeOtherGuy", // (optional)
>       email: "someotherguy@star-co.net.kp",        // (optional)
>     },
>   ],
> };
> 
> // private token for authenticated function calls (don't store this persistently, as your plugin gets a new one every page load!)
> let authToken: string | undefined;
> 
> // since some function calls require the token, this function can be called to return it once the plugin is fully registered
> export function getToken() {
>   return authToken;
> }
> 
> unsafeWindow.addEventListener("bytm:registerPlugins", () => {
>   try {
>     // register the plugin
>     const { token, events } = unsafeWindow.BYTM.registerPlugin(pluginDef);
>     // listen for the pluginRegistered event
>     events.on("pluginRegistered", (info) => {
>       // store the private token for later use in authenticated function calls
>       authToken = token;
>       console.log(`${info.name} (version ${info.version}) is registered`);
> 
>       onRegistered();
>     });
>     // for other events search for "type PluginEventMap" in "src/types.ts"
>   }
>   catch(err) {
>     console.error("Failed to register plugin:", err);
>   }
> });
> 
> // put your plugin's logic that depends on authentication in here so it only runs after registration
> function onRegistered() {
>   try {
>     // example authenticated function call:
>     const bytmFeatureConfig = unsafeWindow.BYTM.getFeatures(getToken());
>     if(!bytmFeatureConfig)
>       console.error("Failed to get feature config object, the token is probably somehow invalid");
>     else
>       console.log("Feature config object:", bytmFeatureConfig);
>   }
>   catch(err) {
>     console.error("Failed to run authenticated function call due to an underlying error:", err);
>   }
> }
> ```
> </details>

<br>

> #### getPluginInfo()
> Usage:  
> ```ts
> unsafeWindow.BYTM.getPluginInfo(token: string | undefined, name: string, namespace: string): PluginInfo | undefined
> unsafeWindow.BYTM.getPluginInfo(token: string | undefined, pluginDef: { plugin: { name: string, namespace: string } }): PluginInfo | undefined
> ```
>   
> Description:  
> Returns the plugin info object for the specified plugin. It's basically a more restricted version of the plugin definition object.  
> This object contains all information that other plugins will be able to see about your plugin.  
>   
> Arguments:
> - `token` - The private token that was returned when the plugin was registered (if not provided, the function will always return `undefined`)
> - either:
>   - `name` - The "name" property of the plugin
>   - `namespace` - The "namespace" property of the plugin
> - or:
>   - `pluginDef` - A plugin definition object containing at least the `plugin.name` and `plugin.namespace` properties
>   
> The function will return `undefined` if the plugin is not registered or the token is invalid.  
> The type of the returned object can be found by searching for `type PluginInfo` in the file [`src/types.ts`](./src/types.ts)
> 
> <details><summary><b>Example <i>(click to expand)</i></b></summary>
> 
> ```ts
> unsafeWindow.addEventListener("bytm:pluginsRegistered", () => {
>   const pluginInfo = unsafeWindow.BYTM.getPluginInfo(myToken, "My cool plugin", "https://github.com/MyUsername");
>   if(pluginInfo)
>     console.log(`The plugin '${pluginInfo.name}' with version '${pluginInfo.version}' is loaded`);
>   else
>     console.error("The plugin 'My cool plugin' is not registered");
> });
> ```
> </details>

<br>

> #### getResourceUrl()
> Usage:  
> ```ts
> unsafeWindow.BYTM.getResourceUrl(): Promise<string>
> ```
>   
> Description:  
> Returns a `blob:` URL for the specified BYTM resource file.  
> You can find a list of them by looking at the `@resource` directives in the userscript header or in the files `assets/resources.json` and `src/tools/post-build.ts`  
> The resource and its URL are provided by the userscript extension and it is locally cached for quicker fetching.  
>   
> Should a resource not be defined, the function will return the equivalent URL from the GitHub repository instead.  
> Should that also fail, it will try to return a base64-encoded `data:` URI version of the resource.  
>   
> Arguments:  
> - `resourceName` - The name of the resource to get the URL for.
>   
> <details><summary><b>Example <i>(click to expand)</i></b></summary>
> 
> ```ts
> const deleteButtonImg = document.createElement("img");
> deleteButtonImg.src = await unsafeWindow.BYTM.getResourceUrl("delete");
> 
> myElement.appendChild(deleteButtonImg);
> ```
> </details>

<br>

> #### getSessionId()
> Usage:  
> ```ts
> unsafeWindow.BYTM.getSessionId(): string | null
> ```
>   
> Description:  
> Returns the unique session ID that is generated on every page load.  
> It should persist between history navigations, but not between page reloads.  
>  
> ⚠️ On privacy-focused browsers or if cookies are disabled, this function will return null since sessionStorage is not available.
>   
> <details><summary><b>Example <i>(click to expand)</i></b></summary>
> 
> ```ts
> const sessionId = unsafeWindow.BYTM.getSessionId();
> 
> if(await GM.getValue("_myPlugin-sesId") !== sessionId) {
>   console.log("New session started");
>   // do something that should only be done once per session
>   // or store values persistently that should be unique per session:
>   await GM.setValue("_myPlugin-sesId", sessionId);
> }
> ```
> </details>

<br>

> #### addSelectorListener()
> Usage:  
> ```ts
> unsafeWindow.BYTM.addSelectorListener<TElem extends Element>(observerName: ObserverName, selector: string, options: SelectorListenerOptions<TElem>): void
> ```
>   
> Description:  
> Adds a listener to the specified SelectorObserver instance that gets called when the element/s behind the passed selector is/are found.  
> They are immediately checked for and then checked again whenever the part of the DOM tree changes (elements get added or removed) that is observed by that specific SelectorObserver.  
>   
> The instances are chained together in a way that the least specific observer is the parent of the more specific ones.  
> This is done to limit the amount of checks that need to be run, especially on pages with a lot of dynamic content and if `continuous` listeners are used.  
> See the [UserUtils SelectorObserver documentation](https://github.com/Sv443-Network/UserUtils#selectorobserver) for more info and example code.  
>   
> ⚠️ Due to this chained architecture, the selector you pass can only start with an element that is a child of the observer's base element.  
> If you provide a selector that starts higher up or directly on the base element, the listener will never be called.  
> You can check which observer has which base element in the file [`src/observers.ts`](src/observers.ts)  
>   
> Arguments:  
> - `observerName` - The name of the SelectorObserver instance to add the listener to. You can find all available instances and which base element they observe in the file [`src/observers.ts`](src/observers.ts)
> - `selector` - The CSS selector to observe for changes.
> - `options` - The options for the listener. See the [UserUtils SelectorObserver documentation](https://github.com/Sv443-Network/UserUtils#selectorobserver)
>   
> <details><summary><b>Example <i>(click to expand)</i></b></summary>
> 
> ```ts
> // wait for the observers to exist
> unsafeWindow.addEventListener("bytm:observersReady", () => {
>   // use the "lowest" possible SelectorObserver (playerBar) to prevent unnecessary checks
>   // and call the listener as soon as the passed selector is found in the DOM
>   unsafeWindow.BYTM.addSelectorListener<HTMLAnchorElement>("playerBar", "#bytm-player-bar-lyrics-btn", {
>     listener: (lyricsBtnElem) => {
>       console.log("The player bar lyrics button was added or removed:", lyricsBtnElem);
>     },
>   });
> });
> ```
> </details>

<br>

> #### onInteraction()
> Usage:
> ```ts
> unsafeWindow.BYTM.onInteraction(
>   element: HTMLElement,
>   callback: (event: MouseEvent | KeyboardEvent) => void,
>   listenerOptions?: AddEventListenerOptions
> ): void
> ```
>
> Description:  
> Adds accessible event listeners to the specified element for button or link-like keyboard and mouse interactions.  
> All events passed to the callback function automatically have the default behavior prevented and stop propagation, meaning no other listener of the same type will be called.  
> For keyboard events this only happens as long as the captured key is a valid interaction key (Space, Enter).  
>   
> Arguments:
> - `element` - The element to add the listeners to
> - `callback` - The function to call when the element is interacted with
> - `listenerOptions` - Optional event listener options (same as the third argument of `addEventListener`, shared between the keyboard and mouse event listeners)
>   
> <details><summary><b>Example <i>(click to expand)</i></b></summary>
> 
> ```ts
> const myButton = document.querySelector("button#myButton");
> 
> unsafeWindow.BYTM.onInteraction(myButton, (event) => {
>   if(event instanceof MouseEvent)
>     console.log("The button was clicked");
>   else if(event instanceof KeyboardEvent)
>     console.log("The button was activated with the keyboard (Space / Enter)");
> }, {
>   // if `once` is set, when either the mouse or keyboard event are triggered once,
>   // the other listener is automatically removed as well to prevent double triggering
>   once: true,
>   // you can pass `capture` to listen in the capture phase (helpful for triggering before other listeners),
>   // or an AbortController's `signal` to be able to abort the listener
> });
> ```
> </details>

<br>

> #### getVideoTime()
> Usage:  
> ```ts
> unsafeWindow.BYTM.getVideoTime(precision?: number): Promise<number | null>
> ```
>   
> Description:  
> Returns the current video time in seconds, with the given `precision` (2 decimal digits by default).  
> Rounds down if the precision is set to 0. The maximum average available precision on YTM is 6.  
>   
> In case the time can't be determined on YT, mouse movement is simulated to bring up the video time element and read it.  
> In order for that edge case not to throw an error, the function would need to be called in response to a user interaction event (e.g. click) due to the strict automated interaction policy in browsers, otherwise an error can be thrown.  
> Resolves with a number of seconds or `null` if the time couldn't be determined.  
>   
> <details><summary><b>Example <i>(click to expand)</i></b></summary>
> 
> ```ts
> try {
>   // get the video time with 3 decimal digits
>   const videoTime = await unsafeWindow.BYTM.getVideoTime(3);
>   console.log(`The video time is ${videoTime}s`);
> }
> catch(err) {
>   console.error("Couldn't get the video time, probably due to automated interaction restrictions");
> }
> ```
> </details>

<br>

> #### getThumbnailUrl()
> Usage:
> ```ts
> unsafeWindow.BYTM.getThumbnailUrl(
>   watchID: string,
>   qualityOrIndex: "maxresdefault" | "sddefault" | "hqdefault" | "mqdefault" | "default" | 0 | 1 | 2 | 3
> ): string
> ```
>   
> Description:  
> Returns the URL to the thumbnail of the video with the specified watch/video ID and quality.  
> If a number is passed, 0 will return a low quality thumbnail and 1-3 will return a low quality frame from the video.  
>   
> Arguments:
> - `watchID` - The watch/video ID of the video to get the thumbnail for
> - `qualityOrIndex` - The quality or index of the thumbnail to get. Quality strings sorted highest resolution first: `maxresdefault` > `sddefault` > `hqdefault` > `mqdefault` > `default`. If no quality is specified, `maxresdefault` (highest resolution) is used.
>   
> <details><summary><b>Example <i>(click to expand)</i></b></summary>
> 
> ```ts
> const thumbnailUrl = unsafeWindow.BYTM.getThumbnailUrl("dQw4w9WgXcQ", "maxresdefault");
> console.log(thumbnailUrl); // "https://i.ytimg.com/vi/dQw4w9WgXcQ/maxresdefault.jpg"
> ```
> </details>

<br>

> #### getBestThumbnailUrl()
> Usage:
> ```ts
> unsafeWindow.BYTM.getBestThumbnailUrl(watchID: string): Promise<string | undefined>
> ```
>   
> Description:  
> Returns the URL to the best quality thumbnail of the video with the specified watch/video ID.  
> Will sequentially try to get the highest quality thumbnail available until one is found.  
> Order of quality values tried: `maxresdefault` > `sddefault` > `hqdefault` > `0`  
>   
> If no thumbnail is found, the Promise will resolve with `undefined`  
>   
> Arguments:
> - `watchID` - The watch/video ID of the video to get the thumbnail for
>   
> <details><summary><b>Example <i>(click to expand)</i></b></summary>
> 
> ```ts
> const thumbnailUrl = await unsafeWindow.BYTM.getBestThumbnailUrl("dQw4w9WgXcQ");
> console.log(thumbnailUrl); // "https://i.ytimg.com/vi/dQw4w9WgXcQ/maxresdefault.jpg"
> ```
> </details>

<br>

> #### setLocale()
> Usage:  
> ```ts
> unsafeWindow.BYTM.setLocale(token: string | undefined, locale: string): void
> ```
>   
> Description:  
> Sets the locale for BetterYTM's translations.  
> The new locale is used for all translations *after* this function is called.  
>   
> Arguments:  
> - `token` - The private token that was returned when the plugin was registered (if not provided, the function will do nothing).
> - `locale` - The locale to set. Refer to the file [`assets/locales.json`](assets/locales.json) for a list of available locales.
> 
> <details><summary><b>Example <i>(click to expand)</i></b></summary>
> 
> ```ts
> unsafeWindow.BYTM.setLocale(myToken, "en_UK");
> ```
> </details>

<br>

> #### getLocale()
> Usage:  
> ```ts
> unsafeWindow.BYTM.getLocale(): string
> ```
>   
> Description:  
> Returns the currently set locale.  
> 
> <details><summary><b>Example <i>(click to expand)</i></b></summary>
> 
> ```ts
> unsafeWindow.BYTM.getLocale(); // "en_US"
> 
> unsafeWindow.BYTM.setLocale("en_UK");
> 
> unsafeWindow.BYTM.getLocale(); // "en_UK"
> ```
> </details>

<br>

> #### hasKey()
> Usage:  
> ```ts
> unsafeWindow.BYTM.hasKey(key: string): boolean
> ```
>   
> Description:  
> Returns true if the specified translation key exists in the currently set locale.  
>   
> Arguments:  
> - `key` - The key of the translation to check for.
> 
> <details><summary><b>Example <i>(click to expand)</i></b></summary>
> 
> ```ts
> unsafeWindow.BYTM.hasKey("lyrics_rate_limited"); // true
> unsafeWindow.BYTM.hasKey("some_key_that_doesnt_exist"); // false
> ```
> </details>

<br>

> #### hasKeyFor()
> Usage:  
> ```ts
> unsafeWindow.BYTM.hasKeyFor(locale: string, key: string): boolean
> ```
>   
> Description:  
> Returns true if the specified translation key exists in the specified locale.  
>   
> Arguments:  
> - `locale` - The locale to check for the translation key in.
> - `key` - The key of the translation to check for.
> 
> <details><summary><b>Example <i>(click to expand)</i></b></summary>
> 
> ```ts
> unsafeWindow.BYTM.hasKeyFor("en_UK", "lyrics_rate_limited"); // true
> unsafeWindow.BYTM.hasKeyFor("en_UK", "some_key_that_doesnt_exist"); // false
> ```
> </details>

<br>

> #### t()
> Usage:  
> ```ts
> unsafeWindow.BYTM.t(key: TFuncKey, ...values: Stringifiable[]): string
> ```
>   
> Description:  
> Returns the translation for the provided translation key and currently set locale.  
> To see a list of translations, check the file [`assets/translations/en_US.json`](assets/translations/en_US.json)  
>   
> Arguments:  
> - `translationKey` - The key of the translation to get.
> - `...values` - A spread parameter of values that can be converted to strings to replace the numbered placeholders in the translation with.
>   
> <details><summary><b>Example <i>(click to expand)</i></b></summary>
> 
> ```ts
> const customConfigMenuTitle = document.createElement("div");
> customConfigMenuTitle.textContent = unsafeWindow.BYTM.t("config_menu_title", "My cool BYTM Plugin");
> // translated text: "My cool BYTM Plugin - Configuration" (if locale is en_US or en_UK)
> ```
> </details>

<br>

> #### tp()
> Usage:  
> ```ts
> unsafeWindow.BYTM.tp(key: TFuncKey, num: number | unknown[] | NodeList, ...values: Stringifiable[]): string
> ```
>   
> Description:  
> Returns the translation for the provided translation key, including pluralization identifier and currently set locale.  
> To see a list of translations, check the file [`assets/translations/en_US.json`](assets/translations/en_US.json)  
>   
> The pluralization identifier is determined by the number of items in the second argument.  
> It can be either "1" or "n" and will be appended to the translation key separated by a hyphen.  
>   
> Arguments:  
> - `translationKey` - The key of the translation to get.
> - `num` - The number of items to determine the pluralization identifier from. Can also be an array or NodeList.
> - `...values` - A spread parameter of values that can be converted to strings to replace the numbered placeholders in the translation with.
>   
> <details><summary><b>Example <i>(click to expand)</i></b></summary>
> 
> ```ts
> try {
>   const lyrics = await unsafeWindow.BYTM.fetchLyricsUrl("Michael Jackson", "Thriller");
> }
> catch(err) {
>   if(err instanceof Error && err.status === 429) {
>     // rate limited
>     const retryAfter = err.response.headers["retry-after"];
>     const retryAfterSeconds = retryAfter ? parseInt(retryAfter) : 60;
>     const errorText = unsafeWindow.BYTM.tp("lyrics_rate_limited", retryAfterSeconds);
>     // translation key: "lyrics_rate_limited-n"
>     // translated text: "You are being rate limited.\nPlease wait 23 seconds before requesting more lyrics."
>     alert(errorText);
>   }
> }
> ```
> </details>

<br>

> #### getFeatures()
> Usage:  
> ```ts
> unsafeWindow.BYTM.getFeatures(token: string | undefined): FeatureConfig
> ```
>   
> Description:  
> Returns the current feature configuration object synchronously from memory.  
> To see the structure of the object, check out the type `FeatureConfig` in the file [`src/types.ts`](src/types.ts)  
> If features are set to be hidden using `valueHidden: true`, their value will always be `undefined` in the returned object.  
> In the future, an intent could grant access to the hidden values, but for now, they are only accessible to BetterYTM itself.  
>   
> <details><summary><b>Example <i>(click to expand)</i></b></summary>
> 
> ```ts
> const features = unsafeWindow.BYTM.getFeatures(myToken);
> console.log(`The volume slider step is currently set to ${features.volumeSliderStep}`);
> ```
> </details>

<br>

> #### saveFeatures()
> Usage:  
> ```ts
> unsafeWindow.BYTM.saveFeatures(token: string | undefined, config: FeatureConfig): Promise<void>
> ```
>   
> Description:  
> Overwrites the current feature configuration object with the provided one.  
> The object in memory is updated synchronously, while the one in GM storage is updated asynchronously once the Promise resolves.  
>   
> Arguments:  
> - `token` - The private token that was returned when the plugin was registered (if not provided, the function will do nothing).
> - `config` - The full config object to save. If properties are missing, BYTM will break!  
>   To see the structure of the object, check out the type `FeatureConfig` in the file [`src/types.ts`](src/types.ts)  
>   
> <details><summary><b>Example <i>(click to expand)</i></b></summary>
> 
> ```ts
> async function updateVolSliderStep() {
>   const oldConfig = unsafeWindow.BYTM.getFeatures();
>   const newConfig = { ...oldConfig, volumeSliderStep: 1 };
> 
>   const promise = unsafeWindow.BYTM.saveFeatures(myToken, newConfig);
>   // new config is now saved in memory, but not yet in GM storage
>   // so this already returns the updated config:
>   console.log(unsafeWindow.BYTM.getFeatures());
> 
>   await promise;
>   // now the data is saved persistently in GM storage and the page can
>   // safely be reloaded without losing the updated config data
> }
> 
> updateVolSliderStep();
> ```
> </details>

<br>

> #### fetchLyricsUrlTop()
> Usage:
> ```ts
> unsafeWindow.BYTM.fetchLyricsUrlTop(artist: string, song: string): Promise<string | undefined>
> ```
>   
> Description:  
> Fetches the top result's URL to the lyrics page for the specified song.  
> If there is already an entry in the in-memory cache for the song, it will be returned without fetching anything new.  
> URLs that are returned by this function are added to the cache automatically.  
> Returns undefined if there was an error while fetching the URL.  
>   
> Arguments:  
> - `artist` - The main artist of the song to fetch the lyrics URL for.  
>   The value needs to be sanitized with [`sanitizeArtists()`](#sanitizeartists) before being passed to this function.
> - `song` - The title of the song to fetch the lyrics URL for.  
>   The value needs to be sanitized with [`sanitizeSong()`](#sanitizesong) before being passed to this function.
>   
> <details><summary><b>Example <i>(click to expand)</i></b></summary>
> 
> ```ts
> async function getLyricsUrl() {
>   const lyricsUrl = await unsafeWindow.BYTM.fetchLyricsUrlTop("Michael Jackson", "Thriller");
> 
>   if(lyricsUrl)
>     console.log(`The lyrics URL for Michael Jackson's Thriller is '${lyricsUrl}'`);
>   else
>     console.log("Couldn't find the lyrics URL for this song");
> }
> 
> getLyricsUrl();
> ```
> </details>

<br>

> #### getLyricsCacheEntry()
> Usage:
> ```ts
> unsafeWindow.BYTM.getLyricsCacheEntry(artists: string, song: string): LyricsCacheEntry | undefined
> ```
>   
> Description:  
> Tries to find an entry in the in-memory cache for the specified song.  
> You can find the structure of the `LyricsCacheEntry` type in the file [`src/types.ts`](src/types.ts)  
> Contrary to [`fetchLyricsUrlTop()`](#fetchlyricsurltop), this function does not fetch anything new if there is no entry in the cache.  
>   
> Arguments:  
> - `artist` - The main artist of the song to grab the lyrics URL for.  
>   The value needs to be sanitized with [`sanitizeArtists()`](#sanitizeartists) before being passed to this function.
> - `song` - The title of the song to grab the lyrics URL for.  
>   The value needs to be sanitized with [`sanitizeSong()`](#sanitizesong) before being passed to this function.
>   
> <details><summary><b>Example <i>(click to expand)</i></b></summary>
> 
> ```ts
> function tryToGetLyricsUrl() {
>   const lyricsEntry = unsafeWindow.BYTM.getLyricsCacheEntry("Michael Jackson", "Thriller");
> 
>   if(lyricsEntry)
>     console.log(`The lyrics URL for Michael Jackson's Thriller is '${lyricsEntry.url}'`);
>   else
>     console.log("Couldn't find the lyrics URL for this song in cache");
> }
> 
> tryToGetLyricsUrl();
> ```
> </details>

<br>

> #### sanitizeArtists()
> Usage:
> ```ts
> unsafeWindow.BYTM.sanitizeArtists(artists: string): string
> ```
>   
> Description:  
> Sanitizes the specified artist string to be used in fetching a lyrics URL.  
> This tries to strip out special characters and co-artist names, separated by a comma or ampersand.  
> Returns (hopefully) a single artist name with leading and trailing whitespaces trimmed.  
>   
> Arguments:  
> - `artists` - The string of artist name(s) to sanitize.
>   
> <details><summary><b>Example <i>(click to expand)</i></b></summary>
> 
> ```ts
> // usually artist strings will only have one of these characters but this is just an example
> const sanitizedArtists = unsafeWindow.BYTM.sanitizeArtists(" Michael Jackson    • Paul McCartney & Freddy Mercury, Frank Sinatra");
> console.log(sanitizedArtists); // "Michael Jackson"
> ```
> </details>

<br>

> #### sanitizeSong()
> Usage:
> ```ts
> unsafeWindow.BYTM.sanitizeSong(songName: string): string
> ```
>   
> Description:  
> Sanitizes the specified song title string to be used in fetching a lyrics URL.  
> This tries to strip out special characters and everything inside regular and square parentheses like `(Foo Remix)`.  
> Returns (hopefully) a song title with leading and trailing whitespaces trimmed.  
>   
> Arguments:  
> - `songName` - The string of the song title to sanitize.
>   
> <details><summary><b>Example <i>(click to expand)</i></b></summary>
> 
> ```ts
> const sanitizedSong = unsafeWindow.BYTM.sanitizeSong(" Thriller (Freddy Mercury Cover) [Tommy Cash Remix]");
> console.log(sanitizedSong); // "Thriller"
> ```
> </details>

<br>

> #### getAutoLikeData()
> Usage:  
> ```ts
> unsafeWindow.BYTM.getAutoLikeData(token: string | undefined): AutoLikeData
> ```
>   
> Description:  
> Returns the current auto-like data object synchronously from memory.  
> To see the structure of the object, check out the type `AutoLikeData` in the file [`src/types.ts`](src/types.ts)
>   
> Arguments:
> - `token` - The private token that was returned when the plugin was registered (if not provided, the function will return an empty object).
>   
> <details><summary><b>Example <i>(click to expand)</i></b></summary>
> 
> ```ts
> const autoLikeData = unsafeWindow.BYTM.getAutoLikeData(myToken);
> 
> // check if the channel is added to the auto-like list and if it's currently enabled
> function isEnabledForChannel(channelId: string) {
>   return autoLikeData && autoLikeData.channels.find((ch) => ch.id === channelId && ch.enabled);
> }
> 
> // channelId can be in the format UC... or @username
> console.log(isEnabledForChannel("UCXuqSBlHAE6Xw-yeJA0Tunw"));
> ```
> </details>

<br>

> #### saveAutoLikeData()
> Usage:  
> ```ts
> unsafeWindow.BYTM.saveAutoLikeData(token: string | undefined, data: AutoLikeData): Promise<void>
> ```
>   
> Description:  
> Saves the provided auto-like data object synchronously to memory and asynchronously to GM storage.  
>   
> Arguments:
> - `token` - The private token that was returned when the plugin was registered (if not provided, the function will return an empty object).
> - `data` - The full auto-like data object to save. No validation is done so if properties are missing, BYTM will break!
>   
> <details><summary><b>Example <i>(click to expand)</i></b></summary>
> 
> ```ts
> async function toggleAutoLikeForChannel(channelId: string, channelName: string) {
>   const autoLikeData = unsafeWindow.BYTM.getAutoLikeData(myToken);
>   const channelIndex = autoLikeData.channels.findIndex((ch) => ch.id === channelId);
> 
>   if(channelIndex > -1)
>     autoLikeData.channels[channelIndex].enabled = !autoLikeData.channels[channelIndex].enabled;
>   else
>     autoLikeData.channels.push({ id: channelId, name: channelName, enabled: true });
> 
>   await unsafeWindow.BYTM.saveAutoLikeData(myToken, autoLikeData);
> }
> 
> // channelId can be in the format UC... or @username
> toggleAutoLikeForChannel("UCXuqSBlHAE6Xw-yeJA0Tunw", "Linus Sex Tips").then(() => {
>   const newAutoLikeData = unsafeWindow.BYTM.getAutoLikeData(myToken);
>   console.log("Auto-like status for the channel was toggled. New data:", newAutoLikeData);
> });
> ```
> </details>

<br>

> #### fetchVideoVotes()
> Usage:
> ```ts
> unsafeWindow.BYTM.fetchVideoVotes(videoId: string): Promise<VideoVotesObj | undefined>
> ```
>   
> Description:  
> Fetches the approximate like and dislike counts for the specified video ID, using the [ReturnYoutubeDislike](https://returnyoutubedislike.com/) API.  
> RYD will approximate the votes based on historical data and users of the browser extension. The numbers will never be 100% accurate!  
> The object returned by this function has the structure of the `VideoVotesObj` type in the file [`src/types.ts`](src/types.ts)  
> If the video ID is not found or the API is down, the function will return `undefined`  
>   
> Arguments:  
> - `videoId` - The video ID to fetch the votes for (e.g. `dQw4w9WgXcQ`)
> 
> <details><summary><b>Example <i>(click to expand)</i></b></summary>
> 
> ```ts
> async function getVotes() {
>   const votes = await unsafeWindow.BYTM.fetchVideoVotes("dQw4w9WgXcQ");
> 
>   if(!votes)
>     return console.error("Couldn't fetch the votes for this video");
> 
>   console.log(`The video has ${votes.likes} likes and ${votes.dislikes} dislikes`);
> }
> 
> getVotes();
> ```
> </details>

<br>

> #### NanoEmitter
> Usage:  
> ```ts
> new unsafeWindow.BYTM.NanoEmitter<TEventMap>(settings: NanoEmitterSettings): NanoEmitter
> ```
>   
> Abstract class that can be extended to create custom event emitting classes.  
> The methods are fully typed through the generic `TEventMap`, which is an object map of event names to a callback function signature (the type is `Record<string, (...args: any) => void>`)  
> 
> <br>
> 
> Settings properties:  
> | Property | Description |
> | :--- | :--- |
> | `publicEmit?: boolean` | If set to true, allows emitting events through the public method `emit()`<br>If false, the only way to emit events is inside your derived class using `this.events.emit()` |
> 
> <br>
> 
> Methods:
> - `on(event: string, callback: Function<any>): Function`  
>   Registers a callback for the specified event.  
>   Returns a function that can be called to unsubscribe from the event at any time.
> - `once(event: string, callback?: Function<any>): Promise<any[]>`  
>   Registers a callback for the specified event that gets called only once.  
>   The callback is called and the Promise is resolved at the same time.
> - `emit(event: string, ...args: any[]): boolean`  
>   Emits the specified event with the passed arguments.  
>   Has to be enabled through the `publicEmit` option in the constructor first!  
>   Returns true if the event was emitted successfully, false if not.
> - `unsubscribeAll(): void`  
>   Unsubscribes all listeners from all events and clears the internal listener map.
> 
> <details><summary><b>Example <i>(click to expand)</i></b></summary>
> 
> ```ts
> interface MyEvents {
>   /** Emitted when the foo is bar */
>   foo: (bar: string) => void;
> }
> 
> class MyEmitter extends unsafeWindow.BYTM.NanoEmitter<MyEvents> {
>   constructor() {
>     // allow calling emit() from outside this class instance
>     super({ publicEmit: true });
>   }
> 
>   public doSomething() {
>     this.emit("foo", "baz");
>   }
> }
> 
> function run() {
>   const emitter = new MyEmitter();
> 
>   emitter.on("foo", (bar) => {
>     //                ^ automatically typed as string
>     console.log(`The bar is ${bar}`);
>   });
> 
>   // will log "The bar is baz" to the console, see above
>   emitter.doSomething();
> }
> 
> run();
> ```
> </details>

<br>

> #### BytmDialog
> Usage:  
> ```ts
> new unsafeWindow.BYTM.BytmDialog(options: BytmDialogOptions): BytmDialog
> ```
>   
> A class that can be used to create and manage a dialog with a fully customizable header, body and footer.  
>   
> Features:
> - Can be opened, closed, mounted, unmounted and destroyed at any time for full control.
> - The dialog is fully responsive and can be used on any screen size, but will not exceed the provided maximum width and height.
> - Scrollability of the body is automatically removed and the body is set to be inert (ignore keyboard input) automatically. Also works with multiple dialogs open at the same time!
> - The dialog can be closed by clicking the background, pressing the escape key or clicking the close button (freely configurable).
> - Features many helper methods and events to make it more flexible and easier to work with.
> - Has an optional small mode for a more compact appearance.
> - If needed, the relatively uniform CSS naming conventions make it easy for the appearance to be overridden by a BetterYTM plugin or userstyle.
>   
> Options properties:
> | Property | Description |
> | :-- | :-- |
> | `id: string` | ID that gets added to child element IDs - has to be unique and conform to HTML ID naming rules! |
> | `width: number` | Maximum and target width of the dialog in pixels |
> | `height: number` | Maximum and target height of the dialog in pixels |
> | `closeOnBgClick?: boolean` | Whether the dialog should close when the background is clicked - defaults to true |
> | `closeOnEscPress?: boolean` | Whether the dialog should close when the escape key is pressed - defaults to true |
> | `closeBtnEnabled?: boolean` | Whether the close button should be enabled - defaults to true |
> | `destroyOnClose?: boolean` | Whether the dialog should be destroyed when it's closed - defaults to false |
> | `small?: boolean` | Whether the dialog should have a smaller overall appearance - defaults to false |
> | `verticalAlign?: string` | Where the dialog should be anchored vertically ("top", "center" or "bottom") - defaults to "center" |
> | `renderBody: () => HTMLElement │ Promise<HTMLElement>` | Called to render the body of the dialog |
> | `renderHeader?: () => HTMLElement │ Promise<HTMLElement>` | Called to render the header of the dialog - leave undefined for a blank header |
> | `renderFooter?: () => HTMLElement │ Promise<HTMLElement>` | Called to render the footer of the dialog - leave undefined for no footer |
> 
> <br>
> 
> Methods:  
> The methods from the [`NanoEmitter`](#nanoemitter) class are also available here.  
> These are the additional methods that are exclusive to the `BytmDialog` class:  
> - `open(e?: MouseEvent | KeyboardEvent): Promise<void>`  
>   Opens the dialog - also mounts it if it hasn't been mounted yet.  
>   Prevents default action and immediate propagation if an event is passed.  
>   Resolves once the dialog is fully mounted and opened.
> - `close(e?: MouseEvent | KeyboardEvent): void`  
>   Closes the dialog - also unmounts and destroys it if the `destroyOnClose` option is set to true.  
>   Prevents default action and immediate propagation if an event is passed.  
> - `isOpen(): boolean`  
>   Returns true if the dialog is currently open, false if not.
> - `isMounted(): boolean`  
>   Returns true if the dialog is currently mounted, false if not.
> - `mount(): Promise<void>`  
>   Mounts the dialog to the DOM without making it visible - can be called before opening the dialog for the first time to pre-load all elements.  
>   Resolves once the dialog is fully mounted in the DOM.
> - `unmount(): void`  
>   Removes the dialog from the DOM.  
> - `remount(): Promise<void>`  
>   Unmounts and mounts the dialog again.  
>   This can be used to re-render the dialog's contents with new information.  
>   Resolves once the dialog is fully mounted in the DOM.
> - `destroy(): void`  
>   Unmounts and removes the dialog from the DOM and removes all event listeners.  
>   Should be called when the dialog is no longer needed.
> - `static getLastDialogId(): string`  
>   Returns the ID of the last dialog that was opened.  
>   This can be used to check if a dialog is currently open and to get its ID for further use.  
>   Static method usage: `unsafeWindow.BytmDialog.getLastDialogId()` (doesn't need a `new` instance)
> - `static getOpenDialogs(): string[]`  
>   Returns the IDs of all open dialogs, topmost (last opened) first.  
>   Static method usage: `unsafeWindow.BytmDialog.getOpenDialogs()` (doesn't need a `new` instance)
> 
> <br>
> 
> Events:  
> | Event | Description |
> | :--- | :--- |
> | `on("close", () => void)` | Emitted just **after** the dialog is closed |
> | `on("open", () => void)` | Emitted just **after** the dialog is opened |
> | `on("render", () => void)` | Emitted just **after** the dialog contents are rendered |
> | `on("clear", () => void)` | Emitted just **after** the dialog contents are cleared |
> | `on("destroy", () => void)` | Emitted just **after** the dialog is destroyed and **before** all listeners are removed |
> 
> <details><summary><b>Example <i>(click to expand)</i></b></summary>
> 
> ```ts
> const dialog = new unsafeWindow.BYTM.BytmDialog({
>   id: "my-dialog",
>   width: 500,
>   height: 300,
>   closeOnBgClick: true,
>   closeOnEscPress: true,
>   closeBtnEnabled: true,
>   destroyOnClose: false,
>   small: true,
>   verticalAlign: "top", // if the content's height changes, it's better to anchor it to the top or bottom
>   // add elements to the header, body and footer here, in one of these ways:
>   // - foo.appendChild(document.createElement("..."));
>   // - foo.innerHTML = "..."
>   // - ReactDOM.render(<MyComponent />, foo);
>   // - etc.
>   renderHeader: () => {
>     const header = document.createElement("div");
>     header.textContent = "This is the header of my dialog";
>     return header;
>   },
>   renderBody: () => {
>     const body = document.createElement("div");
>     body.textContent = "This is the body of my dialog";
>     return body;
>   },
>   renderFooter: () => {
>     const footer = document.createElement("div");
>     footer.textContent = "This is the footer of my dialog";
>     return footer;
>   },
> });
> 
> async function run() {
>   dialog.on("close", () => {
>     console.log("The dialog was closed");
>   });
> 
>   await dialog.open();
>   console.log("The dialog is now open");
> }
> 
> run();
> ```
> </details>

<br>

> #### ExImDialog
> Usage:
> ```ts
> new unsafeWindow.BYTM.ExImDialog(options: ExImDialogOptions): ExImDialog
> ```
>   
> A subclass of [BytmDialog](#bytmdialog) that can be used to create and manage a generic export/import dialog.  
>   
> Features:
> - Has all the features of the [BytmDialog](#bytmdialog) class
> - Can be used to export and import any kind of data that can be serialized to a string
> - Built-in textareas for the user to paste or copy data to/from
> - Copy to clipboard button for the export textarea
> - Ability to copy a second variety of the data when shift-clicking the copy button
> - Exported data is hidden by default in case it contains sensitive information
> - Text can be given as a constant string or "lazy-loaded" via sync or async function
>   
> Options properties:  
> All properties from the [BytmDialog](#bytmdialog) class are available here as well, except for `renderHeader`, `renderBody` and `renderFooter`  
> | Property | Description |
> | :-- | :-- |
> | `title: string \| (() => (string \| Promise<string>))` | Title of the dialog |
> | `descImport: string \| (() => (string \| Promise<string>))` | Description of the dialog when importing |
> | `descExport: string \| (() => (string \| Promise<string>))` | Description of the dialog when exporting |
> | `onImport: (data: string) => void` | Callback function that gets called when the user imports data |
> | `exportData: string \| (() => (string \| Promise<string>))` | The data to export (or a function that returns the data as string, either sync or async) |
> | `exportDataSpecial?: string \| (() => (string \| Promise<string>))` | Optional variant of the data, used for special cases like when shift-clicking the copy button |
>   
> <details><summary><b>Example <i>(click to expand)</i></b></summary>
> 
> ```ts
> const exImDialog = new unsafeWindow.BYTM.ExImDialog({
>   id: "my-exim-dialog",
>   width: 500,
>   height: 400,
>   exportData,
>   exportDataSpecial,
>   onImport,
>   title: "My ExIm Dialog",
>   descImport: "Past the data you want to import below and click import!",
>   descExport: "Copy the data below to save it or share it with others. Warning: may contain sensitive information!",
> });
> 
> type MyDataType = { foo: string };
> 
> async function exportData() {
>   // compress the data to save space
>   // note that this requires the `@grant unsafeWindow` directive in the metadata block!
>   const exportData = JSON.stringify({ foo: "bar" });
>   return await unsafeWindow.BYTM.UserUtils.compress(exportData, "deflate");
> }
> 
> function exportDataSpecial() {
>   // return the data uncompressed when shift-clicking the copy button
>   return JSON.stringify({ foo: "bar" });
> }
> 
> async function onImport(data: string) {
>   let decompData: string;
>   try {
>     // since the data could either be compressed or not, try to decompress it and see if it errors
>     decompData = await unsafeWindow.BYTM.UserUtils.decompress(data, "deflate");
>   }
>   catch {
>     // the data is not compressed, so just use it as is
>     decompData = data;
>   }
> 
>   let parsedData: MyDataType;
>   try {
>     parsedData = JSON.parse(decompData);
>   }
>   catch(err) {
>     console.error("The user imported invalid data");
>     return;
>   }
> 
>   console.log("The user successfully imported data:", parsedData);
> }
> 
> async function run() {
>   exImDialog.on("close", () => {
>     console.log("The dialog was closed");
>   });
> 
>   await exImDialog.open();
>   console.log("The dialog is now open");
> }
> 
> run();
> ```
> </details>

<br>

> #### createHotkeyInput()
> Usage:  
> ```ts
> unsafeWindow.BYTM.createHotkeyInput(inputProps: {
>   initialValue?: HotkeyObj,
>   onChange: (hotkey: HotkeyObj) => void,
> }): HTMLElement
> ```
>   
> Creates a hotkey input element that can be used to let the user set a hotkey.  
> The HotkeyObj type has the properties `code: string`, `shift: boolean`, `ctrl: boolean` and `alt: boolean`  
> The function `onChange` is called whenever the hotkey was changed.  
>   
> <details><summary><b>Example <i>(click to expand)</i></b></summary>
> 
> ```ts
> const hotkeyInput = unsafeWindow.BYTM.createHotkeyInput({
>   initialValue: { code: "KeyA", shift: true, ctrl: false, alt: false },
>   onChange: (hotkey) => {
>     console.log(`The hotkey was changed to ${hotkey.code} with shift: ${hotkey.shift}, ctrl: ${hotkey.ctrl} and alt: ${hotkey.alt}`);
>   },
> });
> 
> document.querySelector("#my-element").appendChild(hotkeyInput);
> ```
> </details>

<br>

> #### createToggleInput()
> Usage:  
> ```ts
> unsafeWindow.BYTM.createToggleInput(toggleProps: {
>   onChange: (value: boolean) => void,
>   initialValue?: boolean,
>   id?: string,
>   labelPos?: "off" | "left" | "right",
> })
> ```
>   
> Creates a toggle input element that behaves like a checkbox but looks better.  
> - `onChange` - Callback function that is called when the toggle is changed, gets passed the new value of the toggle as a boolean.
> - `initialValue` - Initial value of the toggle - defaults to false (toggled off).
> - `id` - Useful for getting a unique selector - if unspecified, a random ID is generated.
> - `labelPos` - Toggle builtin label "off" or change position of the label to "right" or "left", relative to the toggle.
> 
> <details><summary><b>Example <i>(click to expand)</i></b></summary>
> 
> ```ts
> const toggleInput = unsafeWindow.BYTM.createToggleInput({
>   onChange: (value) => {
>     console.log(`The toggle was changed to ${value}`);
>   },
>   initialValue: true,
>   id: "my-toggle",
>   labelPos: "left",
> });
> 
> document.querySelector("#my-element").appendChild(toggleInput);
> ```
> </details>

<br>

> #### createCircularBtn()
> Usage:
> ```ts
> unsafeWindow.BYTM.createCircularBtn(props: CircularBtnProps): Promise<HTMLElement>
> ```
> 
> Creates a circular button element containing an icon that can be used to trigger an action or navigate to a different page.  
> 
> Properties:
> - `title: string` - The title that is displayed when hovering over the button. Also used as a description for accessibility.
> - either of:
>   - `resourceName: string` - Name of the resource starting with `icon-` to use as the button icon (see [`src/assets/resources.json`](src/assets/resources.json))
>   - `src: string | Promise<string>` - URL of the image to use as the button icon
> - either of:
>   - `href: string` - URL to navigate to when the button is clicked or interacted with.
>   - `onClick: (evt: MouseEvent | KeyboardEvent) => void` - Function that's called when the button is clicked or interacted with
>
> <details><summary><b>Example <i>(click to expand)</i></b></summary>
>
> ```ts
> const circularBtn = unsafeWindow.BYTM.createCircularBtn({
>   title: "My cool button",
>   resourceName: "icon-help",
>   onClick() {
>     console.log("The button was clicked");
>   },
> });
> 
> document.querySelector("#my-element").appendChild(circularBtn);
> ```
> </details>

<br>

> #### createLongBtn()
> Usage:  
> ```ts
> unsafeWindow.BYTM.createLongBtn(props: LongBtnProps): Promise<HTMLElement>
> ```
>   
> Creates a long button element that can be used to trigger an action or navigate to a different page.  
> It can also be set up to act as a toggle button with rich CSS classes for customization.  
>   
> Properties:
> - `text: string` - The text to display on the button
> - `title: string` - The title of the button that is displayed when hovering over it. Also used as a description for accessibility
> - `iconPosition?: "left" | "right"` - The position of the icon relative to the text. Can be "left" or "right" (defaults to "left")
> - either of:
>   - `resourceName: string` - Name of the resource to use as the icon (see [`src/assets/resources.json`](src/assets/resources.json))
>   - `src: string` - URL of the image to use as the icon
> - either of:
>   - `href: string` - URL to navigate to when the button is clicked or interacted with.
>   - `onClick: (evt: MouseEvent | KeyboardEvent) => void` - Function to call when the button is clicked or interacted with
>   - `toggle: true` - Set to true to make the button act as a toggle button  
>     In addition, there are these props:
>     - `onToggle: (state: boolean, evt: MouseEvent | KeyboardEvent) => void` - Function to call when the button is interacted with
>     - `toggleInitialState?: boolean` - The initial value of the toggle button (optional, defaults to false)
>     - `togglePredicate?: (evt: MouseEvent | KeyboardEvent) => boolean` - Gets called every toggle attempt to determine if the state should swap and `onToggle` should be called
> 
> <details><summary><b>Example <i>(click to expand)</i></b></summary>
> 
> ```ts
> // link:
> const longBtn = unsafeWindow.BYTM.createLongBtn({
>   resourceName: "icon-help",
>   href: "https://example.com/help?topic=foo",
>   text: "Help",
>   title: "Click to open the help page",
>   iconPosition: "right",
> });
> 
> // button:
> const longBtn = unsafeWindow.BYTM.createLongBtn({
>   resourceName: "icon-upload",
>   onClick(evt: MouseEvent | KeyboardEvent) {
>     console.log("The button was clicked");
>   },
>   text: "Upload",
>   title: "Click to upload a file",
> });
> 
> // toggle:
> const toggleBtn = unsafeWindow.BYTM.createLongBtn({
>   resourceName: "icon-globe",
>   toggle: true,
>   toggleInitialState: true,
>   togglePredicate: (evt) => {
>     // don't toggle if shift is pressed and instead do something special
>     evt.shiftKey && doSomething(evt);
>     return !evt.shiftKey;
>   },
>   onToggle(state: boolean, evt: MouseEvent | KeyboardEvent) {
>     console.log(`The button was toggled ${state ? "on" : "off"}`);
>   },
>   text: "Toggle",
>   title: "Click to toggle something",
> });
> ```
> </details>

<br>

> #### showToast()
> Usage:  
> ```ts
> unsafeWindow.BYTM.showToast(props: ToastProps): Promise<void>
> ```
>   
> Shows a toast notification with the specified message or element for the given duration and anchored in the specified corner of the viewport.  
> If a toast is already shown, it will be immediately closed and the new one will be shown shortly afterwards.  
>   
> Properties:
> - either of:
>   - `message: string` - The message to show in the toast
>   - `element: HTMLElement` and `title: string` - The element to show in the toast and the hover and accessibility title of the toast
> - `duration?: number` - Duration in milliseconds to show the toast for (defaults to what is set in the feature config)
> - `position?: "tl" | "tr" | "bl" | "br"` - Position of the toast on the screen. Can be "tl", "tr", "bl" or "br" (defaults to "tr")
> 
> <details><summary><b>Example <i>(click to expand)</i></b></summary>
> 
> ```ts
> unsafeWindow.BYTM.showToast({
>   message: "This is a normal toast",
>   duration: 2_524_140,
>   position: "bl",
> });
> ```
> </details>

<br>

> #### showIconToast()
> Usage:  
> ```ts
> unsafeWindow.BYTM.showIconToast(props: IconToastProps): Promise<void>
> ```
>   
> Shows a toast notification with the specified icon, message and duration anchored in the specified corner of the viewport.  
> If a toast is already shown, it will be immediately closed and the new one will be shown shortly afterwards.  
>   
> Properties:
> - either of:
>   - `message: string` - The message to show in the toast
>   - `element: HTMLElement` and `title: string` - The element to show in the toast and the hover and accessibility title of the toast
> - either of:
>   - `icon: string` - A resource name starting with `icon-` to use as the icon (see [`src/assets/resources.json`](src/assets/resources.json))
>   - `iconSrc: string | Promise<string>` - URL of the image to use as the icon
> - `duration?: number` - Duration in milliseconds to show the toast for (defaults to what is set in the feature config)
> - `position?: "tl" | "tr" | "bl" | "br"` - Position of the toast on the screen. Can be "tl", "tr", "bl" or "br" (defaults to "tr")
> 
> <details><summary><b>Example <i>(click to expand)</i></b></summary>
> 
> ```ts
> unsafeWindow.BYTM.showIconToast({
>   message: "This is an icon toast",
>   icon: "icon-help",
>   duration: 3_000,
>   position: "bl",
> });
> ```
> </details>

<br>

> #### createRipple()
> Usage:  
> ```ts
> unsafeWindow.BYTM.createRipple(rippleElement?: HTMLElement, props?: RippleProps): HTMLElement
> ```
>   
> Creates a circular, expanding ripple effect on the specified element or creates a new one with the effect already applied if none is provided.  
> Returns either the new element or the initially passed one.  
> External CSS overrides can be used to change the color, size, speed values and opacity.  
> The exact speed values and variable names and locations can be found in [`src/components/ripple.css`](./src/components/ripple.css)
>   
> Properties:  
> - `speed?: string` - The speed of the ripple effect. Can be "faster", "fast", "normal", "slow" or "slower" (defaults to "normal")
> 
> <details><summary><b>Example <i>(click to expand)</i></b></summary>
> 
> ```ts
> const myBoringButton = document.querySelector("#my-boring-button");
> if(myBoringButton)
>   unsafeWindow.BYTM.createRipple(myBoringButton, { speed: "slowest" }); // it's as easy as this
> ```
> </details>

<br>


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